POV-Ray : Newsgroups : povray.macintosh : Hey, want a 3d converter for all platforms? Server Time
23 Dec 2024 07:02:16 EST (-0500)
  Hey, want a 3d converter for all platforms? (Message 1 to 1 of 1)  
From: Jon A  Cruz
Subject: Hey, want a 3d converter for all platforms?
Date: 23 Sep 2001 03:06:38
Message: <3BAD8952.BFBCDB67@geocities.com>
Especially Macintosh?

Need something that will output Mesh 2 with UV support?

Things are settling down for me finally, so I can get back to
recreational programming. Seeing the complaints of some Mac users about
there being no tools to create Mesh2 objects for 3.5, I figured it was
time for me to put my money where my mouth is and go ahead and code some
Java utility.

I can program. The docs describe the output. Now all I need is to know
what kind of model files need to go in to get converted. What do you
guys want support for?

My current plan is to do a command-line converter in Java that also has
an optional UI component. It would work under Windows 95, 98, ME, XP,
NT, 2K, Mac OS 9, Mac OS X, Linux, Solaris, Irix, HP-UX, OS/2 and others
with one single unified 'binary'.

Oooh. Sound good? Anyone interested?


--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html


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From: Txemi Jendrix
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 23 Sep 2001 15:17:53
Message: <3bae3561@news.povray.org>

news:3BAD8952.BFBCDB67@geocities.com...
> Especially Macintosh?
>
> Need something that will output Mesh 2 with UV support?
>
> Things are settling down for me finally, so I can get back to
> recreational programming. Seeing the complaints of some Mac users about
> there being no tools to create Mesh2 objects for 3.5, I figured it was
> time for me to put my money where my mouth is and go ahead and code some
> Java utility.
>
> I can program. The docs describe the output. Now all I need is to know
> what kind of model files need to go in to get converted. What do you
> guys want support for?
>
> My current plan is to do a command-line converter in Java that also has
> an optional UI component. It would work under Windows 95, 98, ME, XP,
> NT, 2K, Mac OS 9, Mac OS X, Linux, Solaris, Irix, HP-UX, OS/2 and others
> with one single unified 'binary'.
>
> Oooh. Sound good? Anyone interested?

Sounds good for sure.
Interested?. Yes I do.
I would like to see something that converts .obj and .3ds (at least)
and outputs mesh2 with UV-mapping and creates a UDO object to use inside
Moray (for positioning it).
I know 3DWin do that, but I'm looking for a freeware application.
I've tried objuvpov, pose2pov, but none of them give me a UDO object I can
use.
Multiplatform it's a good for me 'cos I use Windows and Linux, and have
friends who use Mac and sure will find it very useful.
Anyway, I'm always interested in converters, and with povray 3.5 I think
it's
a must.
Thanks for your offering.
Waitin' to know further news about it.

Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Y
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 23 Sep 2001 17:35:41
Message: <3bae55ad@news.povray.org>
: Oooh. Sound good? Anyone interested?
:
: --
: Jon A. Cruz
: http://www.geocities.com/joncruz/action.html
:
 Sure you'll get good feedback on your program from
folks here who know what's needed.
I just want to thank you for your link and your spiel
and for the futher links on the page.
I will forward the above link to those I know.
Thanks, Jon ...
--
Y


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From: Nekar Xenos
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 24 Sep 2001 07:47:53
Message: <3baf1d69@news.povray.org>
Cool. Here's what I'd like:

Export Pov primitives, blobs and iso-surfaces to dxf and other formats.
Export Poser 4 props to Poser 3, dxf and Pov.

Looking forward to it =)

- Nekar


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From: Nekar Xenos
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 06:53:14
Message: <3bb0621a@news.povray.org>
If PC isn't a problem, export to 3d Canvas would be nice.

 - Nekar


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From: Ken
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 08:12:28
Message: <3BB075D7.70C653C3@pacbell.net>
Nekar Xenos wrote:
> 
> If PC isn't a problem, export to 3d Canvas would be nice.

Export what to 3d Canvas?

-- 
Ken Tyler


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From: Nekar Xenos
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 09:09:57
Message: <3bb08225@news.povray.org>
Pov primitives, blobs and iso-surfaces and Poser 4 props.

- Nekar

"Ken" <tyl### [at] pacbellnet> wrote in message
news:3BB075D7.70C653C3@pacbell.net...
>
>
> Nekar Xenos wrote:
> >
> > If PC isn't a problem, export to 3d Canvas would be nice.
>
> Export what to 3d Canvas?
>
> --
> Ken Tyler


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From: Ken
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 09:23:18
Message: <3BB08672.2BC28F27@pacbell.net>
Nekar Xenos wrote:
> 
> Pov primitives, blobs and iso-surfaces...

Won't happen.

-- 
Ken Tyler


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From: Nekar Xenos
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 09:39:07
Message: <3bb088fb@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3BB08672.2BC28F27@pacbell.net...
>
>
> Nekar Xenos wrote:
> >
> > Pov primitives, blobs and iso-surfaces...
>
> Won't happen.
>

I can imagine blobs and iso-surfaces could be difficult, but I don't really see
a problem with primitives?

- Nekar


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From: Ken
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 10:03:42
Message: <3BB08FE8.91083387@pacbell.net>
Nekar Xenos wrote:

> I can imagine blobs and iso-surfaces could be difficult, but I don't really see
> a problem with primitives?

The converter would need an extremely complex scene file parser with
about the same capabilities of POV-Ray itself to accomplish that.
Would you like to wirte a POV-Ray scene file parser from scratch
just to make a conversion program? I sure wouldn't.

-- 
Ken Tyler


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