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On 30/01/2021 09:58, E-mailyvo s gmx.net wrote:
>
> It is still there:
> Turn on "Add Alpha Channel" in the "image & Quality" panel on the
> preferences panel.
>
> And use this simple example scene:
>
> camera {
> perspective
> location < 0.0, 0.0, -5>
> right x * 1
> up y * 3/4
> angle 60
> look_at < 0.0, 0.0, 0.0>
> }
> light_source {
> < 0.0, 100, 100>
> rgb <1.000000, 1.000000, 1.000000> * 1.0
> }
>
> sky_sphere {
> pigment {
> rgbt <0.016749, 0.198007, 0.999977, 1.000000>
> }
> }
> sphere {
> <0.0, 0.0, 0.0>, 0.5
> pigment {
> rgb <0.500000, 1.0, 1.0>
> }
>
> }
Looking at your example, I found the guilty !
The sky_sphere pigment has transmit attribute...
background { color <0,0,0> }
=> no alpha channel
background { color <0,0,0> transmit 1 }
=> alpha channel OK !
*transmit* is a key
I don't remember needing to add this in the old versions.
--
Kurtz le pirate
Compagnie de la Banquise
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