// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.5 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: ? // #version 3.5; #include "colors.inc" global_settings { assumed_gamma 1.0 } // ---------------------------------------- camera { location <0.0, 10, -14.0> right x*image_width/image_height look_at <0.0, 0.0, 0.0> } sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } light_source { <0, 0, 0> // light's position (translated below) color rgb <1, 1, 1> // light's color translate <-30, 30, -30> } // ---------------------------------------- #macro Worm_Blob (How_many_blobs) #local HM_Blobs_remanente = How_many_blobs ; blob { threshold .6 #while (HM_Blobs_remanente>0) sphere {<0, HM_Blobs_remanente*1.2,0>,1,1} #local HM_Blobs_remanente = HM_Blobs_remanente-1 ; #end scale 2 pigment {Red} finish {phong .4} } #end object {Worm_Blob (5) translate y*-5}