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Le 2025-08-08 à 20:14, Bald Eagle a écrit :
>
> I have a union of colored objects.
> I intersect that with an untextured shape.
> The result is the default gray.
> Applying cutaway_textures gives me my colored union in the shape of the union.
>
> But now the colors are washed out.
>
> What do I do to correct this?
>
> -BE
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>
Without cutaway_textures, the surface of the cut take the colour of the
cutting object.
With cutaway_textures, you get the colour of the main object, AND,
whenever any two, or more, objects overlap, you get the average of their
colours.
Corrective :
Use a difference of an object minus any other object from the union that
overlaps it as the objects to be used in the union.
Trade off : Will use more memory and get slower to render.
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