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What about publishing some of your code?
A car or even the persons is a hell of work, no matter how buggy the code is.
Gr
Ma
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"Maetes" <nomail@nomail> wrote:
> What about publishing some of your code?
> A car or even the persons is a hell of work, no matter how buggy the code is.
>
> Gr
> Ma
ok, I use my own parser for CAD that uses a very rich library of include files
that call each other.
This can generate problems on installations other than mine.
In addition, through the cad I create empty layers that only serve as keywords
that tell pov ray how to operate on the settings.
I will try to make the subjects autonomous and little by little I can post them
as stand alone (include files with three lines with final slashes that serve,
removing the slashes, to display, with a minimum of point of view and lighting)
BR!
G
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OK, the first veicle... "furgone" in italian... pack delivery...
the zip has 3 files
the inc for "furgone"
a little main *.pov to charge the inc ( my objects anyway are normally at 0,0,0)
a little png (I don't want to hear it does not work for me) lol
This is my old version ... I'm improving it, but soon
Of course anyone can do better as a definition of sun sky light reflections
etc.. this is my way
BR
G.
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Attachments:
Download 'furgone.zip' (358 KB)
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"GioSeregni" <gms### [at] hotmail com> wrote:
> This is my old version ... I'm improving it, but soon
> Of course anyone can do better as a definition of sun sky light reflections
> etc.. this is my way
> BR
> G.
Haha, works on 1st try!
I think there is no need for improvments.
Its a nice car for scenes.
Unfortunately, with the meshes you can't find out what belongs to what, and e.g.
turn the wheels or open/close doors.
But it doesn't matter here, looks good and can be used.
Thank you for that.
Martin
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Attachments:
Download 'test1.png' (164 KB)
Preview of image 'test1.png'

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"GioSeregni" <gms### [at] hotmail com> wrote:
> This is my old version ... I'm improving it, but soon
> Of course anyone can do better as a definition of sun sky light reflections
> etc.. this is my way
> BR
> G.
How about a bit of worksharing?
You look for your code for several cars or even people and make it executable,
I clean up the code and make it variable (change colors)?
My offer.
Ma
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"Maetes" <nomail@nomail> wrote:
> "GioSeregni" <gms### [at] hotmail com> wrote:
> > This is my old version ... I'm improving it, but soon
> > Of course anyone can do better as a definition of sun sky light reflections
> > etc.. this is my way
> > BR
> > G.
>
> How about a bit of worksharing?
> You look for your code for several cars or even people and make it executable,
> I clean up the code and make it variable (change colors)?
>
> My offer.
>
> Ma
Sure, of course!
Everything can be improved this is the first version,
I am also working to lighten with boolean operations and solids, and smooth
triangles where it is better!
I will now continue to post first versions because I know for sure that they do
not have errors...
thanks!
BR.
G.
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What am I actually doing here ...
it's such a beautiful day, and I'm sitting at my desk.
My First Test Environment and the Clean Up Code.
Version 1
Gr
Ma
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Attachments:
Download 'seregni-1.zip' (302 KB)
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Preview
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Attachments:
Download 'test_big_00.png' (867 KB)
Preview of image 'test_big_00.png'

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hi,
"Maetes" <nomail@nomail> wrote:
> What am I actually doing here ...
> it's such a beautiful day, and I'm sitting at my desk.
time spent well, looking at the follow-up :-), I hope to get a little "play
time" for these tonight. thanking both you and Gio.
regards, jr.
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"jr" <cre### [at] gmail com> wrote:
> ... "play time" ...
all works nice under beta.2, again, thank you both. but.. </grin>
I tried the code with WFP's yuqk branch/fork and got problems.
Gio's code takes advantage of "lax parsing" (in the POV-Rays) where WFP has
"tightened up" the parser, ie 'reflection'.
Maetes cleaned that up, but his code hits a problem in another area, "fog",
aptly enough :-). I think (from the documentation) that is a "work in progress"
area in yuqk, and so may be of interest to the author too.
I've pasted the respective error messages below.
regards, jr.
-----%<-----
File 'FURGONE.inc' line 2:
Parse Error:
Old reflection syntax no longer supported. (As in 'reflection 1.0')
Use block syntax as in 'reflection {1.0}' for single value specification.
Or, say, 'reflection {0.05 1.0}' a variable reflection specification.
Fatal error in parser: Cannot parse input.
-----%<-----
File 'seregni_examples_stuff.inc' line 60:
Possible Parse Error:
Unmatched {
File 'seregni_examples_stuff.inc' line 61:
Parse Error:
No matching }, undeclared identifier 'fog_type'. found instead
Fatal error in parser: Cannot parse input.
-----%<-----
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