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On 2/27/24 03:57, Bruno Cabasson wrote:
> Hi there!
>
> It's quite a long time. Need a serious refresh. What about new developments?
> Hanging around, and among many others, I read about the 'yuqk' fork... Can
> someone give precisions?
>
> Bruno
>
Hello. Good to hear from you.
The yuqk fork (formerly povr) is my playpen for moving the code base in
what, I think, is a v4.0 direction. Mostly, it's me hacking with
contributions from a few others.
It's a unix / linux only fork. Windows users need to use the 'linux
subsystem for windows' to run it.
It's diverging from POV-Ray in particulars over time though the core
remains rooted to POV-Ray. If using vim (or gvim) as an editor, there is
yuqk syntax support for .pov and .ini files.
The releases to date have been via tarballs posted to:
https://news.povray.org/povray.binaries.programming/
(today it looks like http: prefix needed ?)
The last couple of releases have included a rough start on documentation
and examples tarballs. Suppose that documentation as good a place as any
to get a feel for some of the differences. More can be found as posts to
the forums:
https://news.povray.org/povray.beta-test.binaries
https://news.povray.org/povray.pov4.discussion.general
(see note above. http: ?)
I'm working now toward another release. Restoring some user povray.conf
and povray.ini support - where jr led me back to the light :-). Adding
documentation for ini settings and command line flags - where I had
little before. And, some other stuff.
If your aim is complicated scenes or animations, I don't recommend the
yuqk fork - it's still evolving. For playing around with smaller stuff /
ideas it's fine - on unix / linux.
Bill P.
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