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From: Thomas de Groot
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 27 Feb 2023 04:25:15
Message: <63fc76fb$1@news.povray.org>
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Op 27-2-2023 om 03:22 schreef Bald Eagle:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
>
> Analysis of the provided mesh is a work in progress.
> All measurements are in the Imperial inch system as stated by the metrologists
> Alex Dunn and Nick Sierra in the video.
> Therefore all <x, y, z? vertex coordinates are in inches as well.
> > The original mesh is roughly center-of-mass with the top pointing in
the -z
> direction.
> Height is 4.72 inches
> Radius of body is 1.67 inches
>
Very good.
I did my transformations (on the original converted OBJ files) in
Poseray, centering and then rotating the vase, and dropping it to y=0,
/before/ exporting to POV-Ray.
> Still working on establishing a center axis and radius for the lug handles.
> The measured data points only extend so far beyond the surface, making the use
> of trace {} difficult.
>
In my studio set-up I used trace {} to put the vase on the 'pedestal'.
The 'base' of the vase effectively is situated at y=0 in the geometry file.
//Bounding Box....... from x,y,z=(-1.8839052,0,-1.7086791)
// to x,y,z=(1.8823464,4.72023337158,1.6314062)
// size dx,dy,dz=(3.7662516,4.72023337158,3.3400853)
// center
x,y,z=(-0.000779399999999986,2.36011668579,-0.0386364499999997)
// diagonal 6.90082777701024
And the same from the 'optimized' version (note that for some reason,
the size is much larger. yesbird?):
//Bounding Box....... from
x,y,z=(-14.3452792176383,-3.5527136788005E-15,-12.7048841803871)
// to
x,y,z=(14.3585772287516,35.890494,12.6954582633151)
// size dx,dy,dz=(28.70385644639,35.890494,25.4003424437023)
// center
x,y,z=(0.00664900555663106,17.945247,-0.00471295853600395)
// diagonal 52.5092023431736
> Once that is established, next would be the
> best-fit sphere center and radius for the vase body
> best-fit sphere center and radius for the vase lip bottom
> best-fit cone and radii for the vase bottom
>
Ok.
--
Thomas
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"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > Analysis of the provided mesh is a work in progress.
> > ...
>
> neat. when I use the 'vase_3.pov' with shadowless lights and explicit no
> reflection on anything, and use a srgbft pigment (like yr recent "gyroid"
> thing), I see interior "features" too.
>
>
> regards, jr.
Yeah - I did an intersection to slice it in half, and was wondering what all
that was about. Might be just poor mesh structure due to conversion from a raw
point cloud / stl-obj-pov .... ?
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Thomas de Groot <tho### [at] degrootorg> wrote:
> I did my transformations (on the original converted OBJ files) in
> Poseray, centering and then rotating the vase, and dropping it to y=0,
> /before/ exporting to POV-Ray.
I didn't play a lot with Poseray once I got the file converted.
I wanted all the subsequent processing to be done in a way that's easily traced
(SDL) and preserved the raw data. But the sweet textured renders of the
processed mesh are nice and really show the results possible with POV-Ray and
granite_21 :)
https://sketchfab.com/3d-models/pre-dynastic-egyptian-vase-9d0564976fec4d718aca1d661cec212a
Did you do your transformations by eye/feel?
My -z rotation was based on some trace() results on the lug handles, followed by
some atan2 () hocus-pocus that I'm calling good-enough for now.
> In my studio set-up I used trace {} to put the vase on the 'pedestal'.
> The 'base' of the vase effectively is situated at y=0 in the geometry file.
The bounding box that Poseray assigns to the vase seems fine heightwise, but
overly wide, so getting it to sit at y=0 was fairly straightforward.
I'm wondering what Poseray and Meshlab, and even Matlab have for mesh-feature
analysis tools.
I'm guessing that Polyworks has all the pricey bells and whistles for
identifying such features and fitting planes, spheres and cones in a
least-squares best-fit fashion to a model.
Maybe I need to slice the vas at the lug handle hole and inspect the mesh at a
high magnification to see why I'm not getting good trace() results.
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From: Thomas de Groot
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 27 Feb 2023 07:19:32
Message: <63fc9fd4$1@news.povray.org>
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Op 27-2-2023 om 12:47 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>> I did my transformations (on the original converted OBJ files) in
>> Poseray, centering and then rotating the vase, and dropping it to y=0,
>> /before/ exporting to POV-Ray.
>
> I didn't play a lot with Poseray once I got the file converted.
> I wanted all the subsequent processing to be done in a way that's easily traced
> (SDL) and preserved the raw data. But the sweet textured renders of the
> processed mesh are nice and really show the results possible with POV-Ray and
> granite_21 :)
>
Sure!
>
https://sketchfab.com/3d-models/pre-dynastic-egyptian-vase-9d0564976fec4d718aca1d661cec212a
>
>
> Did you do your transformations by eye/feel?
> My -z rotation was based on some trace() results on the lug handles, followed by
> some atan2 () hocus-pocus that I'm calling good-enough for now.
>
No. I let Poseray give me the necessary values and acted on them.
>> In my studio set-up I used trace {} to put the vase on the 'pedestal'.
>> The 'base' of the vase effectively is situated at y=0 in the geometry file.
>
>
> The bounding box that Poseray assigns to the vase seems fine heightwise, but
> overly wide, so getting it to sit at y=0 was fairly straightforward.
You think so? Once rendered, I do not see any significant width
difference compared to the STL original.
> I'm wondering what Poseray and Meshlab, and even Matlab have for mesh-feature
> analysis tools.
>
> I'm guessing that Polyworks has all the pricey bells and whistles for
> identifying such features and fitting planes, spheres and cones in a
> least-squares best-fit fashion to a model.
>
> Maybe I need to slice the vas at the lug handle hole and inspect the mesh at a
> high magnification to see why I'm not getting good trace() results.
>
Just wondering: did you try to trace the model while still on its side?
I have not been trying that so I wouldn't know indeed about bounding box
issues there.
--
Thomas
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On 27/02/2023 12:25, Thomas de Groot wrote:
> And the same from the 'optimized' version (note that for some reason,
> the size is much larger. yesbird?):
Perhaps ZBrush doing rescale while importing and optimization, in any
case applying 'scale' should not me a problem, I suppose.
--
YB
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On 27/02/2023 12:25, Thomas de Groot wrote:
> And the same from the 'optimized' version (note that for some reason,
> the size is much larger. yesbird?):
Perhaps ZBrush does rescale while importing and/or optimizing, in any
case applying 'scale' before rendering should not be a problem, I suppose.
--
YB
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hi,
"Bald Eagle" <cre### [at] netscapenet> wrote:
> ...
> Yeah - I did an intersection to slice it in half, and was wondering what all
> that was about. Might be just poor mesh structure due to conversion from a raw
> point cloud / stl-obj-pov .... ?
in the stl data, I guess. although TdG uses different OS and tools, both meshes
have the same "shadows".
regards, jr.
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This makes me curious....
https://polyworks.software.informer.com/12.0/
Anyone willing to give it a go?
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From: Thomas de Groot
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 28 Feb 2023 04:12:30
Message: <63fdc57e$1@news.povray.org>
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Op 27-2-2023 om 15:15 schreef yesbird:
> On 27/02/2023 12:25, Thomas de Groot wrote:
>> And the same from the 'optimized' version (note that for some reason,
>> the size is much larger. yesbird?):
>
> Perhaps ZBrush doing rescale while importing and optimization, in any
> case applying 'scale' should not me a problem, I suppose.
> --
>
I guessed that to be the case indeed, and no, it is not a problem by
itself. However, it is good to be aware of this especially if the goal
is to recreate a 1:1 scale model.
--
Thomas
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From: Thomas de Groot
Subject: Re: Request: HIGH resolution stl conversion to mesh / mesh2
Date: 28 Feb 2023 04:25:33
Message: <63fdc88d$1@news.povray.org>
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Op 27-2-2023 om 13:19 schreef Thomas de Groot:
> Op 27-2-2023 om 12:47 schreef Bald Eagle:
>> The bounding box that Poseray assigns to the vase seems fine
>> heightwise, but
>> overly wide, so getting it to sit at y=0 was fairly straightforward.
>
I forgot to mention in my earlier comment that in Poseray I generally
start (in the Groups window) on a new model:
1- 'Weld vertices'
2- 'Remove orphan vertices'
3- 'Recalculate normals'
without changing 'Crease angle' or 'Tolerance'.
If stray vertices exist, the bounding box may thus be improved.
Then, I do the transforms I deem necessary for my subsequent use in
POV-Ray. Poseray is very efficient for this although you may have to
play a bit with the application before you get it right.
--
Thomas
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