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I did a render of my high school but didn't add the cyclone fencing because the
thought of that many calculations frightens me. Is there a way to cheat a
cyclone fence since the school is seen from a distance?
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"David Kraics" <bar### [at] aolcom> wrote:
> I did a render of my high school but didn't add the cyclone fencing because the
> thought of that many calculations frightens me. Is there a way to cheat a
> cyclone fence since the school is seen from a distance?
A standard chain link fence seems to be just interlocking spirals of wire.
You could make 2 spirals, 1 for each "offset" and then just repeat those 2
objects.
If want to try to fake it, maybe either just do a criss-cross grid of cylinders,
or use an image map with an alpha channel.
What calculations do you think you need to do?
This was done with just spheres:
https://news.povray.org/povray.binaries.images/thread/%3Cweb.5781842fa68f756e5e7df57c0%40news.povray.org%3E/?ttop=43821
8&toff=750
- Bill
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Op 13-8-2022 om 15:09 schreef David Kraics:
> I did a render of my high school but didn't add the cyclone fencing because the
> thought of that many calculations frightens me. Is there a way to cheat a
> cyclone fence since the school is seen from a distance?
>
Not sure what a cyclone fence is ;-) as I am not living in the US, but
BaldEagle's suggestions are an excellent suggestion. See also this
ancient (but very important) site through the WayBackMachine, which may
suggest a solution to you:
https://web.archive.org/web/20060820230007/http://www.econym.demon.co.uk/holetut/index.htm
--
Thomas
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"David Kraics" <bar### [at] aolcom> wrote:
> I did a render of my high school but didn't add the cyclone fencing because the
> thought of that many calculations frightens me. Is there a way to cheat a
> cyclone fence since the school is seen from a distance?
Quick and dirty, but accurate and to scale.
Should give a solid start. :)
#version 3.8;
global_settings {assumed_gamma 1.0}
#include "shapes3.inc"
camera {
location <0, 48, -96>
right x*image_width/image_height
look_at <0, 24, 0>
}
light_source {<-140, 200, -300> rgb 1 shadowless}
#declare RH =
union {
object {Segment_of_Torus (
0.15, // radius major,
0.15/2, // radius minor,
-90 // segment angle (in degrees)
)
rotate y*45
rotate -x*45
translate -x*0.15
}
//cylinder {<0, 0, 0.15>, <-2, 0, 0.15> 0.15/2}
cylinder {<0, 0, 0.15>, <-2, 0, 0.15> 0.15/2 rotate -z*45}
}
#declare LH =
union {
object {Segment_of_Torus (
0.15, // radius major,
0.15/2, // radius minor,
-90 // segment angle (in degrees)
)
rotate -y*90
rotate -y*45
rotate x*45
translate x*0.15
}
cylinder {<0, 0, 0.15>, <2, 0, 0.15> 0.15/2 rotate z*45 translate -z*0.15*3/2}
//scale <1, 1, -1>
}
#declare Coil1 =
union {
#for (n, 1, 17)
object {RH translate y*n*1.4*2}
object {LH translate y*(1.4 + n*1.4*2) translate -x*1.4}
#end
pigment {rgb <1, 0.7, 0>}
}
#declare Coil2 = object {Coil1 scale <-1, 1, 1>}
#declare Pair =
union {
object {Coil1}
object {Coil2 translate -x*0.15}
}
#for (N, -20, 20)
object {Pair translate x*(1.4-0.15)*N*2}
#end
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And finally, for the lazy, from a site I highly recommend:
http://www.f-lohmueller.de/pov_tut/objects/obj_160e.htm
http://www.f-lohmueller.de/pov_tut/x_sam/sam_160e.htm
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> And finally, for the lazy, from a site I highly recommend:
>
> http://www.f-lohmueller.de/pov_tut/objects/obj_160e.htm
> http://www.f-lohmueller.de/pov_tut/x_sam/sam_160e.htm
>
> --
> Thomas
But of course.
I should have known, and should have remembered.
Lohmueller's site is like some ancient shrine, the Hall of Records beneath the
Sphinx's paws, a vast store of knowledge waiting to yield its secrets to those
who ask and only need know where to look.
Thanks for the link, again, Thomas.
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Op 14/08/2022 om 14:20 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> And finally, for the lazy, from a site I highly recommend:
>>
>> http://www.f-lohmueller.de/pov_tut/objects/obj_160e.htm
>> http://www.f-lohmueller.de/pov_tut/x_sam/sam_160e.htm
>>
>> --
>> Thomas
>
> But of course.
> I should have known, and should have remembered.
>
> Lohmueller's site is like some ancient shrine, the Hall of Records beneath the
> Sphinx's paws, a vast store of knowledge waiting to yield its secrets to those
> who ask and only need know where to look.
>
> Thanks for the link, again, Thomas.
>
You are welcome :-)
I often tend to forget to visit when in need of some object or other. It
is an incredible collection which I increasingly address for my own
benefit. Friedrich's death in 2017 has been a great loss for all of us,
but first of all for Andrea of course.
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> I often tend to forget to visit when in need of some object or other. It
> is an incredible collection which I increasingly address for my own
> benefit. Friedrich's death in 2017 has been a great loss for all of us,
> but first of all for Andrea of course.
Yes, there's _SO_ much stuff that he's done, that some of the info inevitably
gets pushed off the end of the grey-matter memory stack.
I would concur about his loss - on both points. As much as those of us who
only knew him from his technical accomplishments and contributions felt his
loss, Andrea must have suffered a loss a million times larger. They certainly
seemed to be a team who shared many interests and worked together on many common
projects.
That said, I would like to again petition the site manager(s) to create a
special section where an independent archive Of Friedrich Lohmueller's work can
be accessed in its entirety.
As Mike Williams' website is down, and no one has heard from him in quite some
time, I fear that he also has passed on. The full archive of his invaluable
work ought be made fully available again here as well.
There are also a number of interesting repositories of work that have been lost
due to any number of reasons, and likely would make a handsome addition to a
special archive section of the website. Chris Colefax comes immediately to
mind, and surely there are others....
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Op 15-8-2022 om 19:51 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>> I often tend to forget to visit when in need of some object or other. It
>> is an incredible collection which I increasingly address for my own
>> benefit. Friedrich's death in 2017 has been a great loss for all of us,
>> but first of all for Andrea of course.
>
> Yes, there's _SO_ much stuff that he's done, that some of the info inevitably
> gets pushed off the end of the grey-matter memory stack.
>
Yes indeed. I was late in coming across and use, for instance, his
railway tracks. A challenge!
> I would concur about his loss - on both points. As much as those of us who
> only knew him from his technical accomplishments and contributions felt his
> loss, Andrea must have suffered a loss a million times larger. They certainly
> seemed to be a team who shared many interests and worked together on many common
> projects.
>
Yes indeed.
> That said, I would like to again petition the site manager(s) to create a
> special section where an independent archive Of Friedrich Lohmueller's work can
> be accessed in its entirety.
>
I strongly agree with this.
> As Mike Williams' website is down, and no one has heard from him in quite some
> time, I fear that he also has passed on. The full archive of his invaluable
> work ought be made fully available again here as well.
>
> There are also a number of interesting repositories of work that have been lost
> due to any number of reasons, and likely would make a handsome addition to a
> special archive section of the website. Chris Colefax comes immediately to
> mind, and surely there are others....
>
Certainly.
--
Thomas
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