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When using the clock option to create a series of images for animation, normals
are ignored.
I understand that a series of frames for animation needs consistency. Can't
POV-RAY calculate a single normal for the first frame and keep in for the rest
of the frame (to avoid difference as a result of randomness)?
POV-RAY does it for pigments with random patterns. For example, crackle or bozo
works in pigment but not for normal when using clock.
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hi,
"Kima" <nomail@nomail> wrote:
> When using the clock option to create a series of images for animation, normals
> are ignored.
>
> I understand that a series of frames for animation needs consistency. Can't
> POV-RAY calculate a single normal for the first frame and keep in for the rest
> of the frame (to avoid difference as a result of randomness)?
>
> POV-RAY does it for pigments with random patterns. For example, crackle or bozo
> works in pigment but not for normal when using clock.
animate w/out using clock? (ie just use initial_frame and final_frame)
regards, jr.
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"Kima" <nomail@nomail> wrote:
> When using the clock option to create a series of images for animation, normals
> are ignored.
They are? :O
Are you sure? This is first I've heard of it.
Every frame should be rendered just like in a stand-alone scene.
Are you using an ini file that sets a quality level?
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I confirm it was my mistake. I had set +Q6 for faster rendering of the
animation.
Sorry about that. I was struggling with this for hours before asking this
question. Sometimes, we are blind to spot tiny errors :-P
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"Kima" <nomail@nomail> wrote:
> I confirm it was my mistake. I had set +Q6 for faster rendering of the
> animation.
>
> Sorry about that. I was struggling with this for hours before asking this
> question. Sometimes, we are blind to spot tiny errors :-P
I've done that before! I remember one time, I just hit the Post message button
with the solution hit me.
Have fun!
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