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Op 12/04/2020 om 18:02 schreef Anthony V W Smith:
> I've been using makeHuman to create a STL model and works fine. I then import
> mesh into MeshLab using STL and that works fine as well. Once in meshlab I am
> turn off smoothing as I want to see the faces themselves, and on the clothing
> its too rough so I want to add more faces. I'm having an issue with this as I
> cannot get the remeshing to work. I need to remesh and smooth parts fo the mesh
> and not others and I was wondering if anyone knew of any good tutorial sites
> that I could look at to get some pointers. Thx in advance.
>
>
Hi and welcome.
While this is not a typical POV-Ray question, I believe there several of
us who have been confronted with similar problems. What you basically
want is something called 'dynamic tesselation'. POV-Ray cannot do that
(I think) but several modellers at large can. Not from direct
experience, I know of one that is free to download nowadays (it is
considered ancient somehow: 2011): Sculptris
(https://pixologic.com/sculptris/features/ ). This seems to do what you
want. I have Sculptris still on my (long) ToDo list ;-) If this works
for you, please let us know.
--
Thomas
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