POV-Ray : Newsgroups : povray.general : "Starship Trader Monthly" magazine, built with POVRay 3.7 Server Time
24 Nov 2024 07:05:47 EST (-0500)
  "Starship Trader Monthly" magazine, built with POVRay 3.7 (Message 1 to 7 of 7)  
From: Greg Kennedy
Subject: "Starship Trader Monthly" magazine, built with POVRay 3.7
Date: 19 Jan 2020 13:15:01
Message: <web.5e249bc8cbdb706d754fdae0@news.povray.org>
For NaNoGenMo 2019, I used POVRay heavily to create a fictional catalog of
starships and space vehicles.  It's supposed to look like classified ads from
the future.

The code is a lot of Perl to recursively build a POVRay scene file.  The
starships are collections of POVRay objects (cubes, half-spheres, cylinders,
etc), and then a CSG subtraction / union / mirror to achieve symmetrical results
- either bilateral for shuttle-looking things, or radial for space stations.

You can see the completed output on Internet Archive:
https://archive.org/details/nanogenmo_2019_starshiptradermonthly

and you can view the code or read much more about the project on Github:
https://github.com/greg-kennedy/StarAndDriver

Without POVRay this project would have been impossible to complete!

-Greg


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From: Thomas de Groot
Subject: Re: "Starship Trader Monthly" magazine, built with POVRay 3.7
Date: 20 Jan 2020 02:25:11
Message: <5e2555d7$1@news.povray.org>
Op 19/01/2020 om 19:11 schreef Greg Kennedy:
> For NaNoGenMo 2019, I used POVRay heavily to create a fictional catalog of
> starships and space vehicles.  It's supposed to look like classified ads from
> the future.
> 
> The code is a lot of Perl to recursively build a POVRay scene file.  The
> starships are collections of POVRay objects (cubes, half-spheres, cylinders,
> etc), and then a CSG subtraction / union / mirror to achieve symmetrical results
> - either bilateral for shuttle-looking things, or radial for space stations.
> 
> You can see the completed output on Internet Archive:
> https://archive.org/details/nanogenmo_2019_starshiptradermonthly
> 
> and you can view the code or read much more about the project on Github:
> https://github.com/greg-kennedy/StarAndDriver
> 
> Without POVRay this project would have been impossible to complete!
> 
> -Greg
> 
> 

LOL! Well done indeed.

-- 
Thomas


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From: Dick Balaska
Subject: Re: "Starship Trader Monthly" magazine, built with POVRay 3.7
Date: 20 Jan 2020 05:02:19
Message: <5e257aab$1@news.povray.org>
Am 1/19/20 1:11 PM, also sprach Greg Kennedy:
> 
> You can see the completed output on Internet Archive:
> https://archive.org/details/nanogenmo_2019_starshiptradermonthly

> Without POVRay this project would have been impossible to complete!
> 
> -Greg
> 
> 

I want the one with the heated Captain's chair.
I think 600,000 credits is a bit much for a "must sell!" :)

The UPC code on the back cover was a good finish. :)

-- 
dik
Rendered 49,882,521,600 of 49,882,521,600 pixels (100%)


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From: jr
Subject: Re: "Starship Trader Monthly" magazine, built with POVRay 3.7
Date: 20 Jan 2020 05:20:00
Message: <web.5e257d7a457404658c662f470@news.povray.org>
hi,

Dick Balaska <dic### [at] buckosoftcom> wrote:
> Am 1/19/20 1:11 PM, also sprach Greg Kennedy:
> > You can see the completed output on Internet Archive:
> > https://archive.org/details/nanogenmo_2019_starshiptradermonthly
>
> > Without POVRay this project would have been impossible to complete!
> >
> > -Greg
> >

putting smiles on all our faces.  thank you.


> I want the one with the heated Captain's chair.
> I think 600,000 credits is a bit much for a "must sell!" :)

just buy the WolfPoint Ventures GmbH "Juno LE", bargain at 8.520 credits.  :-)

> The UPC code on the back cover was a good finish. :)
>
> --
> dik
> Rendered 49,882,521,600 of 49,882,521,600 pixels (100%)


regards, jr.


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From: Paolo Gibellini
Subject: Re: "Starship Trader Monthly" magazine, built with POVRay 3.7
Date: 22 Jan 2020 03:08:58
Message: <5e28031a$1@news.povray.org>
Greg Kennedy wrote on 19/01/2020 19:11:
> For NaNoGenMo 2019, I used POVRay heavily to create a fictional catalog of
> starships and space vehicles.  It's supposed to look like classified ads from
> the future.
> 
> The code is a lot of Perl to recursively build a POVRay scene file.  The
> starships are collections of POVRay objects (cubes, half-spheres, cylinders,
> etc), and then a CSG subtraction / union / mirror to achieve symmetrical results
> - either bilateral for shuttle-looking things, or radial for space stations.
> 
> You can see the completed output on Internet Archive:
> https://archive.org/details/nanogenmo_2019_starshiptradermonthly
> 
> and you can view the code or read much more about the project on Github:
> https://github.com/greg-kennedy/StarAndDriver
> 
> Without POVRay this project would have been impossible to complete!
> 
> -Greg
> 
> 

It remembers me sf fanzines of the ye good ol' days...
Well done,
    Paolo


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From: Sven Littkowski
Subject: Re: "Starship Trader Monthly" magazine, built with POVRay 3.7
Date: 27 Feb 2020 13:00:01
Message: <web.5e5802b2457404658378cda80@news.povray.org>
Congrats!

Did you develop an algorhythm that randomly puts together those shapes in a
certain way that it produces spaceship shapes, or did you build each ship fully
by yourself?

With such a "spaceship magazine" you would make a good player for "Dual
Universe" or maybe also "Star Citizen".   :-)


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From: Sven Littkowski
Subject: Re: "Starship Trader Monthly" magazine, built with POVRay 3.7
Date: 27 Feb 2020 13:35:00
Message: <web.5e580ad9457404658378cda80@news.povray.org>
"Sven Littkowski" <nomail@nomail> wrote:
> Congrats!
>
> Did you develop an algorhythm that randomly puts together those shapes in a
> certain way that it produces spaceship shapes, or did you build each ship fully
> by yourself?
>
> With such a "spaceship magazine" you would make a good player for "Dual
> Universe" or maybe also "Star Citizen".   :-)

Suggestions:

You might also want to search the POV-Ray newsgroups for
- "Imperial Carrier Seneca"
- "Space Ark "Mankind"
- "Greebles"

Especially the last suggestion might give you many more possibilities for
spaceships.


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