POV-Ray : Newsgroups : povray.general : Unit cell of pavement pattern? Server Time
28 Mar 2024 13:48:14 EDT (-0400)
  Unit cell of pavement pattern? (Message 1 to 5 of 5)  
From: gregjohn
Subject: Unit cell of pavement pattern?
Date: 14 Aug 2019 16:25:07
Message: <web.5d546d7c5052ba63d6a533160@news.povray.org>
Hello, I was experimenting with the pavement pattern and number_of_sides 6.

I was trying to scale it to make its "tiles" be some precisely known size. But
for the life of me, I couldn't make it match up with any whole number fraction,
or factors of sqrt(3)/2 or pi or e!    Does anyone know a the size of the cell?
thanks.


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From: Le Forgeron
Subject: Re: Unit cell of pavement pattern?
Date: 15 Aug 2019 04:05:11
Message: <5d551237$1@news.povray.org>
Le 14/08/2019 à 22:22, gregjohn a écrit :
> Hello, I was experimenting with the pavement pattern and number_of_sides 6.
> 
> I was trying to scale it to make its "tiles" be some precisely known size. But
> for the life of me, I couldn't make it match up with any whole number fraction,
> or factors of sqrt(3)/2 or pi or e!    Does anyone know a the size of the cell?
> thanks.
> 
> 
You will never find it, it's too obvious.

The segment is 1 unit long.


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hex.png


 

From: Bald Eagle
Subject: Re: Unit cell of pavement pattern?
Date: 15 Aug 2019 06:20:01
Message: <web.5d5530b844ea73f44eec112d0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:

> You will never find it, it's too obvious.
>
> The segment is 1 unit long.

That looks OK in the x direction, but in z, it's all off kilter.
I tried to puzzle it out yesterday, even looking at patterns.cpp, and doing an
overlay grid exactly like you have here, and couldn't get it to line up.


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From: Le Forgeron
Subject: Re: Unit cell of pavement pattern?
Date: 15 Aug 2019 07:29:38
Message: <5d554222$1@news.povray.org>
Le 15/08/2019 à 12:15, Bald Eagle a écrit :
> 
> Le_Forgeron <jgr### [at] freefr> wrote:
> 
>> You will never find it, it's too obvious.
>>
>> The segment is 1 unit long.
> 
> That looks OK in the x direction, but in z, it's all off kilter.
> I tried to puzzle it out yesterday, even looking at patterns.cpp, and doing an
> overlay grid exactly like you have here, and couldn't get it to line up.
> 
> 

on the z, it's an hexagon whose center is at 0. so there is an offset of
sqrt(3)/2  (0.866, sinus 60 degree) to find the next horizontal.

the width on z is 1.732 (sqrt(3)), but 2 on x for a single hexagon.

On the paving block, the x length is 3, but remains at sqrt(3) on z.
(a paving block is a block you can repeat to pave a plane)


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From: gregjohn
Subject: Re: Unit cell of pavement pattern?
Date: 15 Aug 2019 08:35:01
Message: <web.5d5550e344ea73f4d6a533160@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 15/08/2019 à 12:15, Bald Eagle a écrit :
> >
> > Le_Forgeron <jgr### [at] freefr> wrote:
> >
> >> You will never find it, it's too obvious.
> >>
> >> The segment is 1 unit long.
> >
> > That looks OK in the x direction, but in z, it's all off kilter.
> > I tried to puzzle it out yesterday, even looking at patterns.cpp, and doing an
> > overlay grid exactly like you have here, and couldn't get it to line up.
> >
> >
>
> on the z, it's an hexagon whose center is at 0. so there is an offset of
> sqrt(3)/2  (0.866, sinus 60 degree) to find the next horizontal.
>
> the width on z is 1.732 (sqrt(3)), but 2 on x for a single hexagon.
>
> On the paving block, the x length is 3, but remains at sqrt(3) on z.
> (a paving block is a block you can repeat to pave a plane)

Yes, thanks, after much tinkering, I found that

scale foo/sqrt(3)

makes a hexagon of size foo.


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