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I was trying to scale it to make its "tiles" be some precisely known size. But
for the life of me, I couldn't make it match up with any whole number fraction,
or factors of sqrt(3)/2 or pi or e! Does anyone know a the size of the cell?
thanks.
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Le 14/08/2019 Ã 22:22, gregjohn a Ã©critÂ :
> Hello, I was experimenting with the pavement pattern and number_of_sides 6.
>
> I was trying to scale it to make its "tiles" be some precisely known size. But
> for the life of me, I couldn't make it match up with any whole number fraction,
> or factors of sqrt(3)/2 or pi or e! Does anyone know a the size of the cell?
> thanks.
>
>
You will never find it, it's too obvious.
The segment is 1 unit long.
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Le_Forgeron <jgr### [at] freefr> wrote:
> You will never find it, it's too obvious.
>
> The segment is 1 unit long.
That looks OK in the x direction, but in z, it's all off kilter.
I tried to puzzle it out yesterday, even looking at patterns.cpp, and doing an
overlay grid exactly like you have here, and couldn't get it to line up.
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Le 15/08/2019 Ã 12:15, Bald Eagle a Ã©critÂ :
>
> Le_Forgeron <jgr### [at] freefr> wrote:
>
>> You will never find it, it's too obvious.
>>
>> The segment is 1 unit long.
>
> That looks OK in the x direction, but in z, it's all off kilter.
> I tried to puzzle it out yesterday, even looking at patterns.cpp, and doing an
> overlay grid exactly like you have here, and couldn't get it to line up.
>
>
on the z, it's an hexagon whose center is at 0. so there is an offset of
sqrt(3)/2 (0.866, sinus 60 degree) to find the next horizontal.
the width on z is 1.732 (sqrt(3)), but 2 on x for a single hexagon.
On the paving block, the x length is 3, but remains at sqrt(3) on z.
(a paving block is a block you can repeat to pave a plane)
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Le_Forgeron <jgr### [at] freefr> wrote:
> Le 15/08/2019 Ã 12:15, Bald Eagle a Ã©critÂ :
> >
> > Le_Forgeron <jgr### [at] freefr> wrote:
> >
> >> You will never find it, it's too obvious.
> >>
> >> The segment is 1 unit long.
> >
> > That looks OK in the x direction, but in z, it's all off kilter.
> > I tried to puzzle it out yesterday, even looking at patterns.cpp, and doing an
> > overlay grid exactly like you have here, and couldn't get it to line up.
> >
> >
>
> on the z, it's an hexagon whose center is at 0. so there is an offset of
> sqrt(3)/2 (0.866, sinus 60 degree) to find the next horizontal.
>
> the width on z is 1.732 (sqrt(3)), but 2 on x for a single hexagon.
>
> On the paving block, the x length is 3, but remains at sqrt(3) on z.
> (a paving block is a block you can repeat to pave a plane)
Yes, thanks, after much tinkering, I found that
scale foo/sqrt(3)
makes a hexagon of size foo.
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