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"J. Max Wilson" <nomail@nomail> wrote:
> Just a quick update on the POV-Ray extensions for Visual Studio Code:
>
> We're now up to over 200 installs of the extension!
>
> https://marketplace.visualstudio.com/items?itemName=jmaxwilson.vscode-povray
>
> I'm neck deep in a work project, but there will be additional enhancements and
> features.
>
> J. Max
Hello,
I've been using your extension progressively because I tend to switch platforms
and editors a lot. The syntax highlighting of pov files in the same app that
could also highlight the python files of the Blender to povray addon was
attractive, as in: debug the python by looking at their output pov files and the
terminal render log... All seamlessly! Even though I love some killer features
and UX of PyCharm, Vim ubiquity, OS lightness of QTpov, feature wealth of
POVWin, the cross platform + cross languages + killer extensions of VScod(ium)
could make yours another absolute must have, aside from any heart felt
preference.
Now, I do this on a mac and there, the build task is not setup out of the box
and when I manage to set it up, I keep having to redo it manually depending on
the folders I'm in. Isn't there a way to make this be setup automagically more
globally even when no folder is open or stay valid when we move at of some
project's scope ? I also have a bad untrusted workspace default for pov which
isn't the case with other formats I open.
To update the syntax, maybe what we did for the Blender text editor can help you
get partway there?
(https://fossies.org/linux/blender/source/blender/editors/space_text/text_format_pov.c
and
https://fossies.org/linux/blender/source/blender/editors/space_text/text_format_pov_ini.c)
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