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"Bald Eagle" <cre### [at] netscapenet> wrote:
> "
> "Taking advantage of POV-Ray's clever memory management for copies of meshes,
> this one has more than 12000 oak trees. "
> http://hof.povray.org/River.html
>
>
> Are
> > there real renderings that need large numbers of objects allocated?
> http://hof.povray.org/fallfury.html
>
> This doodle alone consisted of 655,000 untextured spheres.
Question - what's the process for getting hold of the povray source files? Are
they available online somewhere? Do I contact the author?
Thanks,
Max
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Am 17.10.2017 um 21:27 schrieb Kenneth:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
>> "Max" <max### [at] intelcom> wrote:
>>
>>> Would povray be able to do more if memory were along the lines of 32GB
>> or larger for the average user?
>>
>> YES.
>
> A naive question: Does POV-Ray actually choke on a larger-than-RAM-memory scene?
> I thought disc-swapping would take over (slower of course, but with no outright
> crash.)
It won't crash, but it will choke nonetheless, in that it will enter
swap hell. And on some operating systems, it will drag the whole OS with it.
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Am 18.10.2017 um 06:49 schrieb Max:
> Question - what's the process for getting hold of the povray source files? Are
> they available online somewhere? Do I contact the author?
Just visit the public repository on GitHub:
https://github.com/POV-Ray/povray
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On 10/18/2017 12:33 AM, Max wrote:
> It seems povray crashes if the memory use gets larger than physical and virtual
> ram.
Don't do that then.
--
dik
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clipka <ano### [at] anonymousorg> wrote:
> Am 18.10.2017 um 06:49 schrieb Max:
>
> > Question - what's the process for getting hold of the povray source files? Are
> > they available online somewhere? Do I contact the author?
>
> Just visit the public repository on GitHub:
>
> https://github.com/POV-Ray/povray
I must be blind - can you point me explicitly to the samples?
I see the samples in distribution/scenes/ and have looked through them, but I do
not see these hall of fame items.
Is there a public samples repository?
Thanks,
Max
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On 18/10/2017 16:18, Max wrote:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 18.10.2017 um 06:49 schrieb Max:
>>
>>> Question - what's the process for getting hold of the povray source files? Are
>>> they available online somewhere? Do I contact the author?
>>
>> Just visit the public repository on GitHub:
>>
>> https://github.com/POV-Ray/povray
>
> I must be blind - can you point me explicitly to the samples?
> I see the samples in distribution/scenes/ and have looked through them, but I do
> not see these hall of fame items.
>
> Is there a public samples repository?
>
> Thanks,
>
I thought you meant the PovRay source code.
For the SDL scenes you will need to contact the author.
You might find that some of them have posted their scenes on their web
pages.
--
Regards
Stephen
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Am 18.10.2017 um 17:18 schrieb Max:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 18.10.2017 um 06:49 schrieb Max:
>>
>>> Question - what's the process for getting hold of the povray source files? Are
>>> they available online somewhere? Do I contact the author?
>>
>> Just visit the public repository on GitHub:
>>
>> https://github.com/POV-Ray/povray
>
> I must be blind - can you point me explicitly to the samples?
> I see the samples in distribution/scenes/ and have looked through them, but I do
> not see these hall of fame items.
Sorry, misunderstanding - I thought you meant the source code of the
POV-Ray software.
I've now come to the conclusion that you really meant the POV-Ray
_scene_ files [for the POV-Ray hall-of-fame images mentioned earlier].
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Le 17-10-18 à 00:33, Max a écrit :
> "Kenneth" <kdw### [at] gmailcom> wrote:
>> "Bald Eagle" <cre### [at] netscapenet> wrote:
>>
>>
>> A naive question: Does POV-Ray actually choke on a larger-than-RAM-memory scene?
>> I thought disc-swapping would take over (slower of course, but with no outright
>> crash.)
>
> It seems povray crashes if the memory use gets larger than physical and virtual
> ram.
>
> Max
>
>
>
It's not a hard crash, it's a fatal error condition that forces POV-Ray
to abort it's current operation.
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Le 17-10-18 à 11:18, Max a écrit :
> clipka <ano### [at] anonymousorg> wrote:
>> Am 18.10.2017 um 06:49 schrieb Max:
>>
>>> Question - what's the process for getting hold of the povray source files? Are
>>> they available online somewhere? Do I contact the author?
>>
>> Just visit the public repository on GitHub:
>>
>> https://github.com/POV-Ray/povray
>
> I must be blind - can you point me explicitly to the samples?
> I see the samples in distribution/scenes/ and have looked through them, but I do
> not see these hall of fame items.
>
> Is there a public samples repository?
>
> Thanks,
>
> Max
>
>
For the scenes source files, many are posted on p.b.scene-files. Those
that use large meshes are often missing them as they may be to large to
post.
If you look around, you can find the web pages of several authors, and
they frequently make their scene files available.
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clipka <ano### [at] anonymousorg> wrote:
>
> I've now come to the conclusion that you really meant the POV-Ray
> _scene_ files [for the POV-Ray hall-of-fame images mentioned earlier].
Yes. I'll contact the authors.
Thanks,
Max
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