POV-Ray : Newsgroups : povray.general : How about an image theme of the month? Server Time
23 Apr 2024 18:58:12 EDT (-0400)
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From: Stephen
Subject: Re: How about an image theme of the month?
Date: 5 May 2017 15:45:27
Message: <590cd657$1@news.povray.org>
On 5/5/2017 6:58 PM, jhu wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 5/5/2017 3:42 PM, jhu wrote:
>>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>>
>>>> Your four numbered points are spot on indeed (they may even be valid for
>>>> other renderers too). I certainly would like to see more images here but
>>>> I am aware of the difficulties. I am plodding on myself :-)
>>>>
>>>> --
>>>> Thomas
>>>
>>> I'm doing my part. Also, need more animations
>>>
>>
>> You are a hard task master. An animation in a month?
>>
>>
>> --
>>
>> Regards
>>       Stephen
>
> It's easy. Just simulate something in Blender and render with Povray. I'll whip
> up something when I get home.
>
>

What do you think I have been doing for the past month and a half. :-P
Now I am trying to get the Blender PovRay exporter to get it right.

I'll post the link again in case you missed it

https://youtu.be/7yAYTllKCic



-- 

Regards
     Stephen


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From: Stephen
Subject: Re: How about an image theme of the month?
Date: 5 May 2017 15:53:45
Message: <590cd849$1@news.povray.org>
On 5/5/2017 8:45 PM, Stephen wrote:
> I'll post the link again in case you missed it


Updated as that was an early one.

https://youtu.be/nFeRPes2Z2E

-- 

Regards
     Stephen


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From: jhu
Subject: Re: How about an image theme of the month?
Date: 6 May 2017 10:50:00
Message: <web.590de26b532dd0b1194284cc0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 5/5/2017 8:45 PM, Stephen wrote:
> > I'll post the link again in case you missed it
>
>
> Updated as that was an early one.
>
> https://youtu.be/nFeRPes2Z2E
>
> --
>
> Regards
>      Stephen

That's pretty neat. Also, I guess you're done for the month.


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From: Stephen
Subject: Re: How about an image theme of the month?
Date: 6 May 2017 11:09:53
Message: <590de741$1@news.povray.org>
On 5/6/2017 3:49 PM, jhu wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 5/5/2017 8:45 PM, Stephen wrote:
>>> I'll post the link again in case you missed it
>>
>>
>> Updated as that was an early one.
>>
>> https://youtu.be/nFeRPes2Z2E
>>
>> --
>>
>> Regards
>>       Stephen
>
> That's pretty neat. Also, I guess you're done for the month.
>
>
Unfortunately not. I still need to get it rendering in PovRay through 
the exporter. But Eriban has upped the tally. :)

-- 

Regards
     Stephen


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From: dick balaska
Subject: Re: How about an image theme of the month?
Date: 9 May 2017 02:50:50
Message: <591166ca$1@news.povray.org>
Am 2017-05-05 15:53, also sprach Stephen:
> On 5/5/2017 8:45 PM, Stephen wrote:
>> I'll post the link again in case you missed it
>
>
> Updated as that was an early one.
>
> https://youtu.be/nFeRPes2Z2E
>

Neat. I was going to ask if I could borrow your globe, but that's some 
blender export thingy, not a pov model. I don't know if I want to go there.

-- 
dik


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From: Stephen
Subject: Re: How about an image theme of the month?
Date: 9 May 2017 03:09:26
Message: <59116b26$1@news.povray.org>
On 5/9/2017 7:50 AM, dick balaska wrote:
> Am 2017-05-05 15:53, also sprach Stephen:
>> On 5/5/2017 8:45 PM, Stephen wrote:
>>> I'll post the link again in case you missed it
>>
>>
>> Updated as that was an early one.
>>
>> https://youtu.be/nFeRPes2Z2E
>>
>
> Neat. I was going to ask if I could borrow your globe, but that's some
> blender export thingy, not a pov model. I don't know if I want to go there.
>

I made it in PovRay first and I am trying to get the Blender export the 
same. So yes you can have a copy. Credits to "Ive" for the technique.

I'll post the SDL and the links to the very large image maps, later today.



-- 

Regards
     Stephen


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From: Stephen
Subject: Re: How about an image theme of the month?
Date: 9 May 2017 04:43:00
Message: <59118114$1@news.povray.org>
On 5/9/2017 8:09 AM, Stephen wrote:
>
> I'll post the SDL and the links to the very large image maps, later today.

Posted in p.b.scene-files. I could not find one of the image maps but I 
am sure you can find a substitute.
If not let me know.

-- 

Regards
     Stephen


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From: dick balaska
Subject: Re: How about an image theme of the month?
Date: 9 May 2017 06:00:44
Message: <5911934c$1@news.povray.org>
Am 2017-05-09 04:42, also sprach Stephen:
> On 5/9/2017 8:09 AM, Stephen wrote:
>>
>> I'll post the SDL and the links to the very large image maps, later
>> today.
>
> Posted in p.b.scene-files. I could not find one of the image maps but I
> am sure you can find a substitute.
> If not let me know.
>

You couldn't find the cloud one? I had to scratch the search box on the 
page to get it to come right up.
https://visibleearth.nasa.gov/view.php?id=57747

-- 
dik


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From: Stephen
Subject: Re: How about an image theme of the month?
Date: 9 May 2017 06:21:24
Message: <59119824$1@news.povray.org>
On 5/9/2017 11:00 AM, dick balaska wrote:
> Am 2017-05-09 04:42, also sprach Stephen:
>> On 5/9/2017 8:09 AM, Stephen wrote:
>>>
>>> I'll post the SDL and the links to the very large image maps, later
>>> today.
>>
>> Posted in p.b.scene-files. I could not find one of the image maps but I
>> am sure you can find a substitute.
>> If not let me know.
>>
>
> You couldn't find the cloud one? I had to scratch the search box on the
> page to get it to come right up.
> https://visibleearth.nasa.gov/view.php?id=57747
>
No it was the elevation one, for the normals. My "search foo" is 
wanting. I've got copies that I use.

You might find the code for textures a bit convoluted. That is because I 
think I imported it into Bishop3D [B3D] and that is how it does it.

-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: How about an image theme of the month?
Date: 12 May 2017 09:25:00
Message: <web.5915b770532dd0b1c437ac910@news.povray.org>
"jhu" <nomail@nomail> wrote:
> Not a competition, just to see what people can come up with each month to post
> in the binaries section.


I've considered the monthly image / animation project, and here are a few
thoughts that I have:

Our community is small, we all have different interests and talents, and we all
have the usual obstacles to spending long periods of uninterrupted time focusing
on a project to make an entry of suitable quality.

Perhaps an interesting way to go about it would be this:

Some general overall topic or goal is defined as the endpoint.
Then, each month, a FRAGMENT of the work is submitted, preferably in some
modular form such as a macro or an include file, or for those using modelers -
an object or a mesh or some other file.

All material is posted with source.

(I usually use POV-Ray to write SDL exclusively - only using Excel, OpenOffice,
or some other 3rd party software to help me visualize and organize my thoughts,
get a quick preview, or generate some data set that's really just too difficult
for me to generate and debug "blind" - a spreadsheet sort of calculates and
debugs simultaneously, since I can see all the values and and do conditionals...
That will necessarily show in my suggestions of the mechanics of this)

So, I'd envision the sequence would be something like:

The first round starts, and entries are submitted.
Then anyone can use anything from the first round as material in the second
round, and then that's all available to pyramid on top of in the third round,
etc until the final round.

So round 1 might be:
Generate some geometry - shapes derived from CSG, isosurfaces, parametrics, etc.


Also, there is placement - perhaps a macro to organize the objects into a
spherical arrangement, by surface normal on a heightfield, by color on an
evalpigment() imagemap, by bounding box of another object, etc.

Create textures - pigment, image maps, uvmaps, finishes

Lighting and composition (camera)

In this way:

the individual components are smaller units to work with
it's less of a commitment for people to take on
they can come and go as they need to (round 1, skip, round 3, round 4, skip,
skip, final round
Objects and textures, and tools and methods are posted for public usage and
study and inspiration.

So, there may be a very logical, readable bit of SDL that's parameterizable,
easy to follow and edit, but might be very slow.  Someone else may accomplish
the same task by matrices, differential equations, recursive macros, etc.
which, while harder to follow, debug, and alter, might be lots faster and more
elegant.

I think it would stimulate entry by contestants, foster learning, eliminate
reluctance to enter (especially for newer Povvers in the later rounds - more
existing ready-to-use material), and generate a lot more inspiration,
experimentation, and - more renders and animations.
Also, even though there may be only a few entrants, there's a greater
probability of multiple entries at each stage.




Thoughts?


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