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https://www.youtube.com/watch?v=jiJQ5Q--8o4
The video is looped 10 times from the original video which consists of 173
frames. The rendering took about 1 hour on a c4.8xlarge / Intel Xeon E5-2666 v3
compute instance with 40 threads. Current EC2 instance price (as of 2016-05-05):
$1.675 per hour.
Setup scripts for POV-Ray 3.7 on an Amazon EC2 Ubuntu 14.04:
https://github.com/bullet-physics-playground/bpp/issues/8
Here's some screen recordings of my recent experiments with Bullet Physics
Playground:
https://www.youtube.com/watch?v=rUSo1e9c9Bg&index=2&list=PL-OhsevLGGI2bFpOqzqnWsGILh9a5YkDr
If you have some clock cycles left, please contact me via mail, so we can create
more POV animations.
The Bullet Physics Playground: https://github.com/bullet-physics-playground
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"Koppi" <jak### [at] gmailcom> wrote:
>
> https://www.youtube.com/watch?v=jiJQ5Q--8o4
>
Here's a quick desktop capture during the trace in the clouds:
https://www.youtube.com/watch?v=gE8a588YhQk
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"Koppi" <jak### [at] gmailcom> wrote:
>
> https://www.youtube.com/watch?v=jiJQ5Q--8o4
>
Here's another desktop capture while uploading the Video from Amazon EC2 to
YouTube:
https://www.youtube.com/watch?v=PyRjMQ0-Xik
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Just tried compiling Povray with this thing. It takes 30 seconds!
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On 05/04/2016 08:39 PM, Koppi wrote:
>
>
> https://www.youtube.com/watch?v=jiJQ5Q--8o4
>
> The video is looped 10 times from the original video which consists of 173
> frames. The rendering took about 1 hour on a c4.8xlarge / Intel Xeon E5-2666 v3
> compute instance with 40 threads. Current EC2 instance price (as of 2016-05-05):
> $1.675 per hour.
>
> Setup scripts for POV-Ray 3.7 on an Amazon EC2 Ubuntu 14.04:
> https://github.com/bullet-physics-playground/bpp/issues/8
>
> Here's some screen recordings of my recent experiments with Bullet Physics
> Playground:
>
>
https://www.youtube.com/watch?v=rUSo1e9c9Bg&index=2&list=PL-OhsevLGGI2bFpOqzqnWsGILh9a5YkDr
>
> If you have some clock cycles left, please contact me via mail, so we can create
> more POV animations.
>
> The Bullet Physics Playground: https://github.com/bullet-physics-playground
>
>
>
Thanks much Jakob for putting together & posting all this information!
I have not to date done too much with animation, but I do want to try
POV-Ray rendering on Amazon's cloud services in the near future.
I'm also very interested in Bullet Physics, but I have to admit to
myself I have too many projects active at the moment to pick that one up
just now... :-) Hopefully later this summer.
Bill P.
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William F Pokorny <ano### [at] anonymousorg> wrote:
> I'm also very interested in Bullet Physics, but I have to admit to
> myself I have too many projects active at the moment to pick that one up
> just now... :-) Hopefully later this summer.
Bill, if you don't have any time for BPP - all I need is shell access
to one of those big irons ;-) - preferred packages:
$ sudo apt-get install screen povray ffmpeg make
My ssh public key is at https://github.com/koppi.keys
Here's my latest experiment: https://www.youtube.com/watch?v=IwdbtfiEo0A
I would love to do an animation of this marble run with POV-Ray :-)
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On 05/06/2016 11:20 AM, Koppi wrote:
>
>
> William F Pokorny <ano### [at] anonymousorg> wrote:
>> I'm also very interested in Bullet Physics, but I have to admit to
>> myself I have too many projects active at the moment to pick that one up
>> just now... :-) Hopefully later this summer.
>
> Bill, if you don't have any time for BPP - all I need is shell access
> to one of those big irons ;-) - preferred packages:
>
> $ sudo apt-get install screen povray ffmpeg make
>
> My ssh public key is at https://github.com/koppi.keys
>
> Here's my latest experiment: https://www.youtube.com/watch?v=IwdbtfiEo0A
>
> I would love to do an animation of this marble run with POV-Ray :-)
>
>
>
>
>
Hi Jakob,
Sorry, I don't have a big machine like that discussed here running at
the moment.
I jumped on this thread because my render machine is down and I was
thinking of financially stretching for the used dual xeon, 12 core, 24
thread machine by the same path others here have taken - rather than
just fixing my broken 4 core render machine.
Presently, I'll be stretching for car repairs instead. :-(
Bill P.
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