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Sorry for the delay.
I almost always use the following material for (outside) water which
renders reasonably fast and looks good. See my Not Islay scene in p.b.i.
material {
texture {
pigment {rgbft <0,0,0,1,1>}
finish {
conserve_energy
diffuse albedo 0.2
specular albedo 0.2
roughness 0.001
ambient 0
reflection {
0.0, 0.2
fresnel on
metallic off
#if (Uber)
roughness 0.001
#end
}
}
normal {crackle 0.15 scale <0.45*4,0.25,0.25>*4 turbulence 0.5 }
//normal {ripples 0.15 scale <0.45,0.25,0.25>*2 turbulence 0.5 }
}
interior {
ior 1.33
media {
method 3
absorption 0.3
density {rgb 1/FD}
}
media {
method 3
samples 100
jitter 0.5
scattering {3, 0.05}
density {
granite
color_map {
[0.30 rgb <0.2, 0.2, 0.2>]
[0.70 rgb <0.7, 0.7, 0.7>]
}
scale 1/2
//warp {turbulence <6, 0.5, 2>}
warp {turbulence <8, 2, 2>}
scale 2
}
}
}
}
--
Thomas
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