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I expect to see a glowing white ball on a blue plane. Any help appreciated :)
#version 3.7;
#include "colors.inc"
camera { location <10,10,-2> look_at <0,4,0> }
#default{ finish{ ambient 0 diffuse 1 }}
global_settings {
radiosity {
pretrace_start 0.08 // start pretrace at this size
pretrace_end 0.04 // end pretrace at this size
count 35 // higher -> higher quality (1..1600) [35]
nearest_count 5 // higher -> higher quality (1..10) [5]
error_bound 1.8 // higher -> smoother, less accurate [1.8]
recursion_limit 3 // how much interreflections are calculated
(1..5+) [3]
low_error_factor .5 // reduce error_bound during last pretrace
step
gray_threshold 0.0 // increase for weakening colors (0..1) [0]
minimum_reuse 0.015 // reuse of old radiosity samples [0.015]
brightness 1 // brightness of radiosity effects (0..1)
[1]
adc_bailout 0.01/2
}
}
sphere { <0,0,0>,1 texture { pigment { White } finish { ambient 10 } } }
plane {
<0,-1,0>, 0
texture { pigment { Blue } finish { ambient 0 diffuse .6 } }
}
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Le 15/02/2014 21:31, FNH nous fit lire :
> I expect to see a glowing white ball on a blue plane. Any help appreciated :)
>
> #version 3.7;
> sphere { <0,0,0>,1 texture { pigment { White } finish { ambient 10 } } }
>
IIRC, in 3.7, it's emission, not any more ambient.
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Le_Forgeron <jgr### [at] freefr> wrote:
> Le 15/02/2014 21:31, FNH nous fit lire :
> > I expect to see a glowing white ball on a blue plane. Any help appreciated :)
> >
> > #version 3.7;
>
> > sphere { <0,0,0>,1 texture { pigment { White } finish { ambient 10 } } }
> >
> IIRC, in 3.7, it's emission, not any more ambient.
THANK YOU! You're a star.
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