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Hi All,
I have an inexorable tendency to do analyses with POV-Ray, perhaps because it's
the first scripting language I groked.
Anyway, I've been playing with 2-D Voronoi polygons using 3-D pov cones to
derive medial axes of complex shapes (e.g.
http://smathermather.wordpress.com/category/optics/pov-ray/ ). I like the speed
and outcomes that I'm getting, but I wondered if there's a trivial (or
otherwise) way to render the boundaries of the cones which create the medial
axes as something vectorized from within POV-Ray. Thoughts?
Thanks,
Best,
Steve
Inspiration:
Kenneth Hoff III, Tim Culver, John Keyser, Ming Lin, and Dinesh Manocha.
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware.
Proceedings of SIGGRAPH 99, pages 277-286, August 1999.
from
http://cs.nyu.edu/~ajsecord/npar2002/html/stipples-node2.html
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