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nemesis <nam### [at] gmail com> wrote:
> how about a Steampunk short code contest? ;)
I don't think you can fit much steampunk in 256 bytes. (And personally
I'm not very fond of larger sizes for a short code compo because it becomes
exponentially more laborious to use the space meaningfully with each extra
byte.)
--
- Warp
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Paul Bourke wrote:
> Is there interest in another one?
I'd be interested. Preferably stills and no steampunk.
Not sure if end of year is the best time, tends to be
somewhat busy. But then, it's only 256 characters, how
long can that take :-P
> Any funky new ideas for the competition?
How about some whacky rules restricting the content
of the text, such as forbidding use of the letters 'p'
and 'b'. Sorry folks no boxes or color_maps.
Maybe provide a sparse 16x16 ascii art template
with some characters which need to remain at the
given position? Something like a christmas tree
made of operator symbols.
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"Paul Bourke" <pau### [at] uwa edu au> wrote:
> It has been over a year since the last PovRay short code competition.
> The last one was the animation variant, results found here
> http://local.wasp.uwa.edu.au/~pbourke/exhibition/scc5/final.html
> Is there interest in another one?
> Any funky new ideas for the competition?
I would like to see another animation round, but with a limit of 256 bytes.
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Warp wrote:
> nemesis <nam### [at] gmail com> wrote:
>> how about a Steampunk short code contest? ;)
>
> I don't think you can fit much steampunk in 256 bytes.
I don't think you noticed the emoticon. It was a play on the fact that
steampunk is so in vogue...
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"Paul Bourke" <pau### [at] uwa edu au> wrote:
> Any funky new ideas for the competition?
Please no steampunk.
How about a render time competition? Items have to be less than some X bytes,
and are scored artistically on a basis blind to render time, but the ultimate
scoring is affected by the render time on your computer.
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On Tue, 15 Dec 2009 12:49:49 -0500, gregjohn wrote:
> Items have to be less than some X
> bytes, and are scored artistically on a basis blind to render time, but
> the ultimate scoring is affected by the render time on your computer
That would seem to bias the competition in favour of people with faster
systems - not a really balanced competition IMHO.
Jim
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Jim Henderson <nos### [at] nospam com> wrote:
> On Tue, 15 Dec 2009 12:49:49 -0500, gregjohn wrote:
> > Items have to be less than some X
> > bytes, and are scored artistically on a basis blind to render time, but
> > the ultimate scoring is affected by the render time on your computer
> That would seem to bias the competition in favour of people with faster
> systems - not a really balanced competition IMHO.
I think "your computer" referred to Bourke's computer. In other words,
all the renderings would be performed on the same computer, thus the
timings would be fair.
--
- Warp
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On Tue, 15 Dec 2009 13:18:05 -0500, Warp wrote:
> Jim Henderson <nos### [at] nospam com> wrote:
>> On Tue, 15 Dec 2009 12:49:49 -0500, gregjohn wrote:
>
>> > Items have to be less than some X
>> > bytes, and are scored artistically on a basis blind to render time,
>> > but the ultimate scoring is affected by the render time on your
>> > computer
>
>> That would seem to bias the competition in favour of people with faster
>> systems - not a really balanced competition IMHO.
>
> I think "your computer" referred to Bourke's computer. In other words,
> all the renderings would be performed on the same computer, thus the
> timings would be fair.
Oh, if that's the case, then yes, the timings would be fair.
Jim
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Warp <war### [at] tag povray org> wrote:
> Jim Henderson <nos### [at] nospam com> wrote:
> > On Tue, 15 Dec 2009 12:49:49 -0500, gregjohn wrote:
>
> > > Items have to be less than some X
> > > bytes, and are scored artistically on a basis blind to render time, but
> > > the ultimate scoring is affected by the render time on your computer
>
> > That would seem to bias the competition in favour of people with faster
> > systems - not a really balanced competition IMHO.
>
> I think "your computer" referred to Bourke's computer.
No, Jim's computer.
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gregjohn <pte### [at] yahoo com> wrote:
> Warp <war### [at] tag povray org> wrote:
> > Jim Henderson <nos### [at] nospam com> wrote:
> > > On Tue, 15 Dec 2009 12:49:49 -0500, gregjohn wrote:
> >
> > > > Items have to be less than some X
> > > > bytes, and are scored artistically on a basis blind to render time, but
> > > > the ultimate scoring is affected by the render time on your computer
> >
> > > That would seem to bias the competition in favour of people with faster
> > > systems - not a really balanced competition IMHO.
> >
> > I think "your computer" referred to Bourke's computer.
> No, Jim's computer.
You mean he should donate computing power to the cause?
--
- Warp
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