POV-Ray : Newsgroups : povray.general : Converting halo to interior Server Time
31 Jul 2024 00:35:46 EDT (-0400)
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From: SharkD
Subject: Re: Converting halo to interior
Date: 10 Jul 2008 03:55:01
Message: <web.4875bfcc85f76549b319b3150@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> MegaPov has always been free - the latest "official" unofficial release was just
> over a year ago. It's just like POV-Ray with lots of additional features built
> in:
>
> http://megapov.inetart.net/
>
> -Rob
>
> "There is no spoon."

Ah, I must be confused. I thought there was an add-on/POV variant that was
shareware.

-Mike


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From: Tim Attwood
Subject: Re: Converting halo to interior
Date: 11 Jul 2008 21:41:27
Message: <48780bc7@news.povray.org>
> That said, can anyone help me with converting the following code? Thanks!
>
One way to convert an old 3.5 halo is to break the single
halo statment into three media statments, with each of
the medias representing a single RGB color.

So...

halo
{
 cubic
 max_value 3 spherical_mapping glowing
 colour_map {[0 color rgbt <1,0,0,1>][1 color rgbt <1,1,0,0>]}
}

becomes something like...

   material {
      texture {
         pigment {Clear}
      }
      interior {
         media {
            emission <1,0,0>
            density {
               spherical
               color_map {
                  [0 rgb 0]
                  [1 rgb 1]
               }
            }
         }
         media {
            emission <0,1,0>
            density {
               spherical
               color_map {
                  [0.0 rgb 0]
                  [0.25 rgb 0]
                  [0.5 rgb 0.1]
                  [1.0 rgb 1]
               }
            }
         }
// blue media left off because it's all zero
      }
   }

Note the uneven density of the green, this is because the
falloff of green values is not linear in the halo, it's a
combination of color fade and transparency fade.
To get a good result you need to experiment with the
density maps, it's not an exact match.


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From: Thomas de Groot
Subject: Re: Converting halo to interior
Date: 12 Jul 2008 04:08:14
Message: <4878666e$1@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> schreef in bericht 
news:web.4875721a85f76549bd1b3ad10@news.povray.org...
> "SharkD" <nomail@nomail> wrote:
>> Has a free version of MegaPov been released yet? I thought it was still 
>> in
>> development.
>>
>> -Mike
>
> MegaPov has always been free - the latest "official" unofficial release 
> was just
> over a year ago. It's just like POV-Ray with lots of additional features 
> built
> in:
>
> http://megapov.inetart.net/
>

That was for Mac if I am reading correctly, wasn't it? Latest for Windows 
was in 2005.

Thomas


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