| 
  | 
I finally obtained a much better result with the code below:
http://www.theoinf.de/pp/test2.png
I changed the radiosity settings and set fade_distance to 4.
#include "colors.inc"
global_settings {
  radiosity {
    pretrace_start 0.08
    pretrace_end   0.02
    count 500
    nearest_count 20
    error_bound 0.2
    recursion_limit 20
    brightness 3
  }
}
camera {
  location <0, 1, -4>
  look_at  <0, 1,  0>
  angle 75
}
light_source {
  <1, 4, 0>
  color 1.15*White
  fade_distance 4
  fade_power 2
}
// Scene
sphere {
  <0, 1, 0>, 1
  texture {pigment {color rgb<0.5, 0.5, 0.5>}}
  finish {ambient 0}
}
box {
  <-5, 0, -5>, < 5, 5,  5>
  texture {pigment {color rgb<0.5, 0.5, 0.5>}}
  finish {ambient 0}
  inverse
}
 Post a reply to this message 
 | 
  |