POV-Ray : Newsgroups : povray.general : GI: Comparison between POV-Ray and Mental Ray - sth wrong with Radiosity? Server Time
31 Jul 2024 06:12:38 EDT (-0400)
  GI: Comparison between POV-Ray and Mental Ray - sth wrong with Radiosity? (Message 11 to 12 of 12)  
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From: nemesis
Subject: Re: Comparison between POV-Ray and Mental Ray - sth wrong with Radiosity?
Date: 26 Dec 2007 17:15:00
Message: <web.4772d159a91654928c382b80@news.povray.org>
errata:  the diffuse values tip is thanks to Tim Attwood, not John VanSickle...


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From: borix
Subject: Re: Comparison between POV-Ray and Mental Ray - sth wrong with Radiosity?
Date: 1 Jan 2008 07:30:00
Message: <web.477a31e3a9165492ff340af0@news.povray.org>
I finally obtained a much better result with the code below:

http://www.theoinf.de/pp/test2.png

I changed the radiosity settings and set fade_distance to 4.


#include "colors.inc"

global_settings {
  radiosity {
    pretrace_start 0.08
    pretrace_end   0.02
    count 500
    nearest_count 20
    error_bound 0.2
    recursion_limit 20
    brightness 3
  }
}

camera {
  location <0, 1, -4>
  look_at  <0, 1,  0>
  angle 75
}

light_source {
  <1, 4, 0>
  color 1.15*White
  fade_distance 4
  fade_power 2
}


// Scene

sphere {
  <0, 1, 0>, 1
  texture {pigment {color rgb<0.5, 0.5, 0.5>}}
  finish {ambient 0}
}

box {
  <-5, 0, -5>, < 5, 5,  5>
  texture {pigment {color rgb<0.5, 0.5, 0.5>}}
  finish {ambient 0}
  inverse
}


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