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> In my problem the center of my object is (1000,1000,0). How to define the
> parameters to make a circle around the center of this object with a
> distance of 1000?
light_source { 0 color 1
translate -1000*x // orbit diameter
rotate clock*360*y // move in orbit
rotate 30*x // incline
translate <1000,1000,0> // center on object
}
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pierre nous apporta ses lumieres en ce 20/09/2006 06:54:
> Thanks for yours answers,
>
> I tried to implemente my code with v-rotate.
>
> But I still have the same problem, the file which is saved after runing
> povray is a bitmap file (a single picture...)
>
> I give you my code:
>
> #include "colors.inc"
>
> background {color Black}
> camera { location <1000, 1866, -505>
> look_at <1000, 1000, 0>
> angle 10
> }
>
>
>
> #include "vierge2pas10obj_POV_geom"
>
> #include "vierge2pas10obj_POV_mat"
>
> object {vierge2pas10obj_mesh_unnamed_material_
>
> texture{ pigment{color rgb<0.80, 0.80, 0.75>}
>
> finish { ambient 0 //ambient lighting
> brilliance 0 //brilliance
> crand 0 //crand amount
> diffuse 0 //diffuse lighting
> //ior 1.52 //index of refraction
> //metallic
> //phong 1 //phong highlighting
> //phong_size 250 //phong size
> reflection 0 //reflected light
> //refraction //refract toggle
> roughness 0.001 //roughness
> specular 1 //specular highlighting
>
> } } }
>
>
>
> light_source {
> vrotate(<-1000,0,0>,<0,clock*360,30>)
>
> color White
> parallel
> point_at <1000, 1000, 0>
> }
>
>
> Warm greetings
>
> Pierre
>
> "Stephen" <mcavoys_AT_aolDOT.com> wrote:
>> "Stephen" <mcavoys_AT_aolDOT.com> wrote:
>>> "pierre" <pie### [at] efpg inpg fr> wrote:
>>>> Hi everybody,
>>>>
>>> You can use the animation features of Pov-Ray; help section 2.3.8 Making
>>> Animations
>>> Use the clock and or frame_number variables to create a series of images
>>> that can be made into an animation using a third party programme.
>>>
>> changing on screen. I find this useful. Another method is to use the #debug
>> command to output you variables to a text file for future reference.
>> movie. The downside is that you have to make many more frames if you want
>> to view the changes over a reasonable period of time.
>>
>> Stephen
>
>
>
>
Using the windows version, beside the resolutions box, you have a small text
box. That box is a "command line options box" where you can place any command
line" option.
In that box, enter "+kff30" and start the render.
POV-Ray will start to render 30 versions of your scene with the clock variable
going from 0 to 1. All frames will be named consecutively as: scenenamexx.ext
where xx is a number.
--
Alain
-------------------------------------------------
The more crap you put up with, the more crap you are going to get.
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