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I've searched all over the site and still cannot answer the question: does
POV-Ray support 3d studio max? Are there any conversions that I can make in
MAX that will allow me to bring it into POV-Ray? Or can I bring them (the
3ds Max files) into another program supported by POV-Ray. I really could
use a clear answer. Thank you.
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"ITM" <ime### [at] yahoocom> wrote:
> I've searched all over the site and still cannot answer the question: does
> POV-Ray support 3d studio max? Are there any conversions that I can make in
> MAX that will allow me to bring it into POV-Ray? Or can I bring them (the
> 3ds Max files) into another program supported by POV-Ray. I really could
> use a clear answer. Thank you.
If you're using MS-Windows, you could try 3D-Win, the 3D file converter.
This link lists the conversions currently supported:
http://www.tb-software.com/format_info.html
N.Shea
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ITM wrote:
> I've searched all over the site and still cannot answer the question: does
> POV-Ray support 3d studio max? Are there any conversions that I can make in
> MAX that will allow me to bring it into POV-Ray? Or can I bring them (the
> 3ds Max files) into another program supported by POV-Ray. I really could
> use a clear answer. Thank you.
>
>
If 3DS Max can save to 3ds, obj or lwo you can use PoseRay to convert
your models into POV-Ray code.
http://mysite.verizon.net/sfg0000/
later,
FlyerX
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AFAIK, you must export it into the .3ds format. I haven't found
a converter yet that can do the .max files. .max being the native
file format for MAX.
Most people tend to use the .obj format instead though since
I understand that it's more stable. FlyerX probably has a better
explanation though since he probably has tinkered quite alot
with the bit n' pieces inside the different files. ;)
There are many free plugins for exporting from MAX out there.
I think, correct me if I'm wrong, that MAX didn't have Wavefront
built into it (.obj) before V6.
Stefan
"ITM" <ime### [at] yahoocom> skrev i meddelandet
news:web.4346b2c7372de32c3c3949170@news.povray.org...
> I've searched all over the site and still cannot answer the question: does
> POV-Ray support 3d studio max? Are there any conversions that I can make
> in
> MAX that will allow me to bring it into POV-Ray? Or can I bring them (the
> 3ds Max files) into another program supported by POV-Ray. I really could
> use a clear answer. Thank you.
>
>
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ITM wrote:
> I've searched all over the site and still cannot answer the question: does
> POV-Ray support 3d studio max? Are there any conversions that I can make in
> MAX that will allow me to bring it into POV-Ray? Or can I bring them (the
> 3ds Max files) into another program supported by POV-Ray. I really could
> use a clear answer. Thank you.
>
>
Hi,
I don`t know much about 3dsMax, but as far as I renember it is a scan
line renderer with support for raytracing through additional packages.
Internaly all objects are handled as mesh instances. This differes from
the approach that povray takes, as it uses analytical solutions of the
most geometrical shapes supported. So a sphere is a sphere in povray and
not a mesh approximating a sphere. The base to interact with povray is
its own scripting language called SDL (scene description language).
To your fortune povray supports also mesh objects (see docs on mesh &
mesh2) formed by triangular facettes. As it should be possible to export
your objects/scene in various mesh formates you should take a look at
PoseRay (http://mysite.verizon.net/sfg0000/)
A tool to convert various mesh formats mainly into povray code.
hope I could help
... dave
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David El Tom <dav### [at] t-onlinede> wrote:
> ITM wrote:
> > I've searched all over the site and still cannot answer the question: does
> > POV-Ray support 3d studio max? Are there any conversions that I can make in
> > MAX that will allow me to bring it into POV-Ray? Or can I bring them (the
> > 3ds Max files) into another program supported by POV-Ray. I really could
> > use a clear answer. Thank you.
> >
> >
> Hi,
>
> I don`t know much about 3dsMax, but as far as I renember it is a scan
> line renderer with support for raytracing through additional packages.
> Internaly all objects are handled as mesh instances. This differes from
> the approach that povray takes, as it uses analytical solutions of the
> most geometrical shapes supported. So a sphere is a sphere in povray and
> not a mesh approximating a sphere. The base to interact with povray is
> its own scripting language called SDL (scene description language).
>
> To your fortune povray supports also mesh objects (see docs on mesh &
> mesh2) formed by triangular facettes. As it should be possible to export
> your objects/scene in various mesh formates you should take a look at
> PoseRay (http://mysite.verizon.net/sfg0000/)
> A tool to convert various mesh formats mainly into povray code.
>
> hope I could help
> ... dave
Well thank you all for your help. I've downloaded the suggested files and
will give them a try this weekend.
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