Despite playing with povray since I bought raytracing worlds a couple of
centuries ago or so, I still consider myself an amateur. I use just 2
macros, as it were. FurTex ( I render a lot of furries) and Supercone ( I
worship the ground the inventor of THIS one walks on).
so what is Your favorite macro?
Warp <war### [at] tagpovrayorg> wrote:
> Barehunter <nomail@nomail> wrote:> > Supercone ( I worship the ground the inventor of THIS one walks on).>> Thanks.>> --> - Warp
THANK YOU. the Supercone solves so many problems. especially with making
character models. I.E. realistic looking arms and legs. Despite having to
#declare them as objects (or use them in csg's)in order to indiviually
transform them, I use them more then regular cones. they act real weird
when you make em sizes smaller then .5 though.
anyway, no more hero worship.
so peeps? what's your favoriye macro?
From: Bonsai
Subject: Re: what is your favorite macro
Date: 15 Jul 2005 03:13:19
Message: <42d7620f$1@news.povray.org>
Barehunter wrote:
> so what is Your favorite macro?
The POV-Tree macro comes to my mind.
Just my two eurocents,
Bonsai
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www.b0n541.net
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Wasn't it Barehunter who wrote:
>>so what is Your favorite macro?
Ingo Janssen's Meshmerizing Mesh Maker Macros. In particular
"param.inc".
--
Mike Williams
Gentleman of Leisure
I'm partial to Jaime Vives Piqueres' "Proceduralize" macro, found here:
[url]http://www.ignorancia.org/tech_page.php?image=23&db=tips[/url]
Christoph Hormann's "IsoWood" macros are pretty neat, too.
[url]http://www-public.tu-bs.de:8080/~y0013390/iso_wood.html[/url]