POV-Ray : Newsgroups : povray.general : Way a win64 and not a linux 64 version of povray ? Server Time
6 Nov 2024 08:18:11 EST (-0500)
  Way a win64 and not a linux 64 version of povray ? (Message 1 to 7 of 7)  
From: Panik
Subject: Way a win64 and not a linux 64 version of povray ?
Date: 30 Jul 2004 06:05:00
Message: <web.410a1c5c83968b355787fbee0@news.povray.org>
I would like to know way you released a win64 version of povray and not one
for Linux, the win64 is in a very beta stage and not work with many
graphics cards, (My card for example.) and I never will use windows just
for  work with povray.
but the linux 64 is a great system, very fast, and a final release .

well.

It is I think.

Please, release one linux 64 bit version of povray for work with AMD Athlon
64.

tkz

Marcio Esper


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From: Christoph Hormann
Subject: Re: Way a win64 and not a linux 64 version of povray ?
Date: 30 Jul 2004 06:25:02
Message: <ced7jk$c05$1@chho.imagico.de>
Panik wrote:
> I would like to know way you released a win64 version of povray and not one
> for Linux, the win64 is in a very beta stage and not work with many
> graphics cards, (My card for example.) and I never will use windows just
> for  work with povray.
> but the linux 64 is a great system, very fast, and a final release .
> 
> well.
> 
> It is I think.
> 
> Please, release one linux 64 bit version of povray for work with AMD Athlon
> 64.

The unix/linux source package you can download from 
http://www.povray.org/download/ compiles on AMD64 systems without 
problems (just like on all other 64bit systems we could test on).

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______


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From: Arne Kleinophorst
Subject: Re: Way a win64 and not a linux 64 version of povray ?
Date: 30 Jul 2004 07:31:23
Message: <410a318b$1@news.povray.org>
Correct me if i'm wrong, but just because it compiles on the AMD64 
doesn't make it a 64bit version, does it?

Arne

Christoph Hormann schrieb:
> Panik wrote:
> 
>> I would like to know way you released a win64 version of povray and 
>> not one
>> for Linux, the win64 is in a very beta stage and not work with many
>> graphics cards, (My card for example.) and I never will use windows just
>> for  work with povray.
>> but the linux 64 is a great system, very fast, and a final release .
>>
>> well.
>>
>> It is I think.
>>
>> Please, release one linux 64 bit version of povray for work with AMD 
>> Athlon
>> 64.
> 
> 
> The unix/linux source package you can download from 
> http://www.povray.org/download/ compiles on AMD64 systems without 
> problems (just like on all other 64bit systems we could test on).
> 
> Christoph
>


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From: Christoph Hormann
Subject: Re: Way a win64 and not a linux 64 version of povray ?
Date: 30 Jul 2004 07:45:02
Message: <cedca5$jor$1@chho.imagico.de>
Arne Kleinophorst wrote:
> Correct me if i'm wrong, but just because it compiles on the AMD64 
> doesn't make it a 64bit version, does it?

No, but the most common compiler on Linux (gcc) produces 64bit code by 
default on 64bit systems (and i assume most other compilers do the 
same).  Building the POV-Ray source package on a AMD64 without 
explicitly specifying the -m32 option will result in a 64bit binary.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______


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From: Warp
Subject: Re: Way a win64 and not a linux 64 version of povray ?
Date: 30 Jul 2004 18:05:18
Message: <410ac61e@news.povray.org>
Arne Kleinophorst <kle### [at] spamdebitelnet> wrote:
> Correct me if i'm wrong, but just because it compiles on the AMD64 
> doesn't make it a 64bit version, does it?

  And what makes it a 64-bit version?

  If povray compiles as a 64-bit binary using gcc in linux if the target
platform is 64-bit, then what else is needed?

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Panik
Subject: Re: Way a win64 and not a linux 64 version of povray ?
Date: 7 Aug 2004 23:30:01
Message: <web.41159e1a4e397d1d5787fbee0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Arne Kleinophorst <kle### [at] spamdebitelnet> wrote:
> > Correct me if i'm wrong, but just because it compiles on the AMD64
> > doesn't make it a 64bit version, does it?
>
>   And what makes it a 64-bit version?
>
>   If povray compiles as a 64-bit binary using gcc in linux if the target
> platform is 64-bit, then what else is needed?
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -

I try to compiile but I get error in the last pacage, when I tru render a
glass the poovray return

Tracing Options
  Quality:  9
  Bounding boxes.......On   Bounding threshold: 3
  Light Buffer.........On
  Vista Buffer.........On   Draw Vista Buffer....Off
  Antialiasing.........Off
  Clock value:    0.000  (Animation off)

  0:00:00 Parsing
File: /tmp/kde-iceman/kpovmodelerrU3Khc.pov  Line: 4
File Context (5 lines):
sor {
   4,

   scale
Parse Error: Expected 'numeric expression', scale found instead
Total Scene Processing Times
  Parse Time:    0 hours  0 minutes  0 seconds (0 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Total Time:    0 hours  0 minutes  0 seconds (0 seconds)

many others objects work norrmal, but this onne not

That I can do to resolve this ?

thank you in advaance.


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From: Christoph Hormann
Subject: Re: Way a win64 and not a linux 64 version of povray ?
Date: 8 Aug 2004 01:00:02
Message: <cf4bvb$1jb$1@chho.imagico.de>
Panik wrote:
> 
> I try to compiile but I get error in the last pacage, when I tru render a
> glass the poovray return
> 
> [...]
> File: /tmp/kde-iceman/kpovmodelerrU3Khc.pov  Line: 4
> File Context (5 lines):
> sor {
>    4,
> 
>    scale
> Parse Error: Expected 'numeric expression', scale found instead
> Total Scene Processing Times

What does this have to do with compiling POV-Ray?  This obviously is an 
error in your scene file.

BTW a spell checker would be strongly advisable for you.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______


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