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Ah, I already used the "finish {ambient}" statement earlier, with no
success, but then I added the "diffuse 0" to the finish command as you guys
suggested, and I got light clouds. Thanks for the help. BTW, why does the
"diffuse 0" element make the change?
I'm not sure I'm familiar with double_illuminate and parallel light, so I'll
look them up.
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In article <web.40a2ad6cf48fa4eda2bcb8fb0@news.povray.org>,
"CFM" <nomail@nomail> wrote:
> Ah, I already used the "finish {ambient}" statement earlier, with no
> success, but then I added the "diffuse 0" to the finish command as you guys
> suggested, and I got light clouds. Thanks for the help. BTW, why does the
> "diffuse 0" element make the change?
I can't say, not knowing the way it failed. A positive value for diffuse
simply means that lights will add to the illumination of the surface.
"ambient 1 diffuse 1" will still give the surface full ambient
illumination, plus whatever contribution light sources would make. You
might have been observing "over illumination" washing out the colors,
but you never said how it failed.
> I'm not sure I'm familiar with double_illuminate and parallel light, so I'll
> look them up.
The double_illuminate feature causes the surface to be lit by lights on
the opposite side. Parallel lights emit light from a direction rather
than from a point...the sun is far enough away that its light spreads
out very little over earthly distances, making an area light a good
approximation. However, a highly distant area light is a better
approximation.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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