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"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:3l9o3491d2kavbbn33qg70a9puensrirfe@4ax.com...
>>
> Yes Aydan it is non trivial :)
> I might look at Mechsim, someone in the Bishop3D group has done some
> work with it in MegaPov. Oh! The joy of learning it keeps my mind
> supple :) And There is all of 82 days left before the TC-RTC animation
> deadline.
>
I have PoserPhysics. I could try this out and see how it goes? Otherwise, I
suppose Mechsim should be very appropriate. I have no experience with it
(until now) .
Thomas
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scott <sco### [at] scottcom> wrote:
> Three different methods I can think of (easiest and least realistic first):
The easiest way is to simply use a free physics engine (there are many
available). Someone else has already done the necessary math.
--
- Warp
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>> Three different methods I can think of (easiest and least realistic
>> first):
>
> The easiest way is to simply use a free physics engine (there are many
> available).
I don't think that would be easier than my first suggestion.
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On Wed, 28 May 2008 10:27:11 +0200, "scott" <sco### [at] scottcom> wrote:
>
>Three different methods I can think of (easiest and least realistic first):
Thanks, you and Warp have given me something to think about.
--
Regards
Stephen
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On Wed, 28 May 2008 10:30:06 +0200, "Thomas de Groot"
<t.d### [at] internlDOTnet> wrote:
>
>I have PoserPhysics. I could try this out and see how it goes? Otherwise, I
>suppose Mechsim should be very appropriate. I have no experience with it
>(until now) .
That would be good if you could. If you can get a simple demo to work
I will probably buy <gulp> it :)
--
Regards
Stephen
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"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:cbgq34plqtmqfclugf43th51j3k08r699s@4ax.com...
>
> That would be good if you could. If you can get a simple demo to work
> I will probably buy <gulp> it :)
> --
Hmm. I am going to try this.How much is the floor sloping?
[My first experiment ended in a crash of Poser...]
Thomas
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On Wed, 28 May 2008 13:55:00 +0200, "Thomas de Groot"
<t.d### [at] internlDOTnet> wrote:
>
>Hmm. I am going to try this.How much is the floor sloping?
>
I don't know 0_0
Think of the rake of a stage say about 10 degrees with the staff
dropped from about 6 metres.
>[My first experiment ended in a crash of Poser...]
Hmm!
--
Regards
Stephen
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On Wed, 28 May 2008 13:55:00 +0200, "Thomas de Groot"
<t.d### [at] internlDOTnet> wrote:
>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
>news:cbgq34plqtmqfclugf43th51j3k08r699s@4ax.com...
>>
>> That would be good if you could. If you can get a simple demo to work
>> I will probably buy <gulp> it :)
>> --
>
>Hmm. I am going to try this.How much is the floor sloping?
>
>[My first experiment ended in a crash of Poser...]
>
Hi Thomas,
I had a coupon that was due to run out so I went ahead and
downloaded Poserphysics. Thanks for the idea it seems to be working
without crashing. Now to build a scene.
--
Regards
Stephen
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"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:28tq34dctnq6shptcuqdmvb60d69gpvfh1@4ax.com...
>>
> Hi Thomas,
> I had a coupon that was due to run out so I went ahead and
> downloaded Poserphysics. Thanks for the idea it seems to be working
> without crashing. Now to build a scene.
> --
Excellent, Stephen!!
Poserphysics works well if you do not ask it too strange settings (an
excessive bouncing value for instance). Otherwise, I think this could answer
your question.
Thomas
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On Wed, 28 May 2008 17:16:26 +0200, "Thomas de Groot"
<t.d### [at] internlDOTnet> wrote:
>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
>news:28tq34dctnq6shptcuqdmvb60d69gpvfh1@4ax.com...
>>>
>> Hi Thomas,
>> I had a coupon that was due to run out so I went ahead and
>> downloaded Poserphysics. Thanks for the idea it seems to be working
>> without crashing. Now to build a scene.
>> --
>
>Excellent, Stephen!!
>Poserphysics works well if you do not ask it too strange settings (an
>excessive bouncing value for instance). Otherwise, I think this could answer
>your question.
>
Well I'm familiarising myself with it just now and that might take a
while :)
--
Regards
Stephen
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