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Hello group
I've stumbled over something I dont't quite understand.
When there's a light group that contains a photon source
and a refractive object, no photons are shot unless global_lights
is turned on.
The scene looks similar to this
<SCENE>
... camera stuff ...
light_group {
light_source {
<0, 0, -light_distance>
color <255/255,243/255,234/255>
photons {
refraction on
reflection on
}
rotate 40*x
rotate 65*y
}
sphere {0, 1
pigment{Red filter 0.75}
interior{ior 1.3}
photons{
target
reflection off
refraction on
collect off
}
}
disc {
<0, -1, 0>, <0, 1, 0>, 1
pigment{ rgb 1.0 }
finish{ ambient 0.2 diffuse 1.0 }
scale <2, 1, 2>
translate 1.25*z
rotate 65*y
}
//global_lights on
}
</SCENE>
No caustics appear on the disc unless global_lights is activated.
Are photons global things that can't be shot in a private
object space? This is somewhat how I understood a light_group as to be.
A little wondering
Sebastian
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