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I have added several features to the particle_system patch, and added a
new waveform: atan_wave, which is based on the math from Jerome Berger's
noise patch.
A Mac application, source code, and documentation are available here:
http://homepage.mac.com/chrishuff/povpatch.html
I am still working on demo files, but they will be up soon(I hope).
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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Gosh, I hope somebody ports your patch to Windows 9x. :)
Chris Huff wrote:
> I have added several features to the particle_system patch, and added a
> new waveform: atan_wave, which is based on the math from Jerome Berger's
> noise patch.
> A Mac application, source code, and documentation are available here:
> http://homepage.mac.com/chrishuff/povpatch.html
>
> I am still working on demo files, but they will be up soon(I hope).
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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In article <395D60D7.5B0D608F@aol.com>, SamuelT <STB### [at] aolcom>
wrote:
> Gosh, I hope somebody ports your patch to Windows 9x. :)
If someone compiles it for Windows(or Linux), I will upload it to my web
site.
I might be able to compile a Windows version myself...I will try.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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I'm not that far into c++ programming quite yet, so I can't do it. :(
Chris Huff wrote:
> In article <395D60D7.5B0D608F@aol.com>, SamuelT <STB### [at] aolcom>
> wrote:
>
> > Gosh, I hope somebody ports your patch to Windows 9x. :)
>
> If someone compiles it for Windows(or Linux), I will upload it to my web
> site.
> I might be able to compile a Windows version myself...I will try.
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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In article <395d8156@news.povray.org>, Serge LAROCQUE
<sgl### [at] hotmailcom%> wrote:
> Can this patch deal with particles that are connected to each other by eg.
> spring and damper?
Not yet, but it will soon(as in "probably by the end of the day"). I
just wanted to get space_warps done first(space_warps allow things like
gravity sources, local wind jets, turbulence, etc.), and I finished them
last night.
> Furthermore, if you could declare a grid of such inter-connected
> particles, could you draw a triangle mesh through the particle
> centres instead of blobs (or whatever it is)? (This is of course for
> making cloths....)
This particle system is more suited to fluid simulation, I may make a
separate patch for simulating cloth and gels/solids.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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In article <chrishuff-0AEA65.22231330062000@news.povray.org>, Chris
Huff <chr### [at] maccom> wrote:
> I might be able to compile a Windows version myself...I will try.
I was able to get the number of compile errors to just below 300...looks
like someone else is going to have to compile it.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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> This particle system is more suited to fluid simulation, I may make a
> separate patch for simulating cloth and gels/solids.
I'm afraid you have no choice but to make it... <cracks knuckles> ...or
else... Right, boys? Hehehe...
PS: If and when you do, please work on the stuff from the French guys, not
from Hugo Elias. Please. I can e-mail it all to you, if you like.
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In article <395e15ef@news.povray.org>, "Tony[B]"
<ben### [at] panamac-comnet> wrote:
> I'm afraid you have no choice but to make it... <cracks knuckles> ...or
> else... Right, boys? Hehehe...
Chris edits the parameters for TonyB's knuckles so they don't make that
annoying noise any more...
Oops, sorry about that. I didn't *mean* to freeze up all your joints. :-)
> PS: If and when you do, please work on the stuff from the French guys, not
> from Hugo Elias. Please. I can e-mail it all to you, if you like.
All I got from the French site was a bunch of missing images/animations
and one English paper in postscript format, which I haven't even looked
at yet. If you have more information, it would probably help.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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I have all the animations and papers. Some are only available in French,
IIRC. I think I made them into PDFs. The images from the website are
included in the papers. I'll try to send you the papers little by little.
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> > I might be able to compile a Windows version myself...I will try.
>
> I was able to get the number of compile errors to just below 300...looks
> like someone else is going to have to compile it.
I compiled it for windows. Should I e-mail it to you?
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