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This version includes the particle_system patch, as well as the displace
warp patch. A Mac application program, complete source code, and
documentation can be downloaded here:
http://homepage.mac.com/chrishuff/povpatch.html
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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"Chris Huff" <chr### [at] maccom> wrote in message news:chrishuff-
> This version includes the particle_system patch, as well as the displace
> warp patch. A Mac application program, complete source code, and
Will this be added to the Windows version too? (Say "Yes!")
Halbert
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In article <395b37fc@news.povray.org>, "Halbert" <hha### [at] capitalnet>
wrote:
> Will this be added to the Windows version too? (Say "Yes!")
There is no Windows version of MegaPOVPlus. :-)
If you mean MegaPOV, that really depends on Nathan and the Smellenberghs.
However, if someone wants to compile and test a Windows version of
MegaPOV+, I would be glad to put it on my web site...I just wouldn't be
able to support Windows-specific problems.
This should satisfy most people, since MegaPOV+ is based on the MegaPOV
0.5a source.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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Chris,
If you put up the source I could look into it (as long as I could figure out
what changes would need to be made to Nathan's source) I was just going to
post a comment regarding particle systems. And does your modifications allow
for using other objects as particles other than the blob-type objects you
demonstrated in p.b.i.?
Halbert
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In article <395b6ca8$1@news.povray.org>, "Halbert"
<hha### [at] capitalnet> wrote:
> If you put up the source I could look into it (as long as I could
> figure out what changes would need to be made to Nathan's source) I
> was just going to post a comment regarding particle systems. And does
> your modifications allow for using other objects as particles other
> than the blob-type objects you demonstrated in p.b.i.?
The source code is already up. "A Mac application program, complete
source code, and documentation can be downloaded here:
http://homepage.mac.com/chrishuff/povpatch.html" :-)
And my changes are set off with pre-process switches, like "#ifdef
HuffParticlePatch".
And yes, other objects can be used, with the "custom_particle" feature.
I posted an image demonstrating this with spheres and boxes in p.b.i.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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Chris Huff <chr### [at] maccom> wrote:
> In article <395b37fc@news.povray.org>, "Halbert" <hha### [at] capitalnet>
> wrote:
>
> > Will this be added to the Windows version too? (Say "Yes!")
>
> There is no Windows version of MegaPOVPlus. :-)
> If you mean MegaPOV, that really depends on Nathan and the Smellenberghs.
We did notice your MegaPOVPlus and we donloaded it. We merged it with
our 0.6 version. Some of the features will definitly be in 0.6.
That is: we think they are ok but Nathan has to agree too.
Don't expect a 0.6 too soon because Nathan has not much spare time right
now.
Keep up the good work! And thanks for your switches ;-)
Smellenbergh
> However, if someone wants to compile and test a Windows version of
> MegaPOV+, I would be glad to put it on my web site...I just wouldn't be
> able to support Windows-specific problems.
> This should satisfy most people, since MegaPOV+ is based on the MegaPOV
> 0.5a source.
--
e-mail:sme### [at] skynetbe
http://users.skynet.be/smellenbergh
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