Oscillators:
https://ingoogni.nl/povray/sounds-of-povray/swing-povray-swing/
without sounds as they can be ear piercing and I have to figure out HTML
to set the player to a low volume.
But you can render the sounds yourself,
Ingo
ingo <ing### [at] tagpovrayorg> wrote:
> in news:XnsACFFB5D42DEA3seed7@news.povray.org ingo wrote:>> > Next up, wave terrain synthesis.>> https://ingoogni.nl/povray/sounds-of-povray/the-sound-of-height-fields/>...
That's intersting!
Good idea to probe the surface in a circular motion so that there are no
discontinuities in the sound wave.
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
in news:web.606a4962e8731e13d6f19eb189db30a9@news.povray.org Tor Olav
Kristensen wrote:
> Good idea to probe the surface in a circular motion so that there are no> discontinuities in the sound wave.
Properly closed splines also work well,
Ingo
in news:XnsACFFA7C775533seed7@news.povray.org ingo wrote:
Here's an other one. Perlin noise and the Klein Bottle.
https://ingoogni.nl/povray/sounds-of-povray/perlin-and-the-bottle/
Ingo
> The last weeks I've been exploring ways to use POV-Ray for sound> creation.
ingo <ing### [at] tagpovrayorg> wrote:
> https://ingoogni.nl/povray/sounds-of-povray/the-sound-of-povray/>> The last weeks I've been exploring ways to use POV-Ray for sound creation.> It actaully works quite simple. I put up a first article on it. Very basic> (the site also). More will follow,>> Ingo
Audacity has function 'Sample data import' that I've used to make my own waves.
It is written in a float txt format that makes it eazy to import from POV.
I use POV splines to make a road height field and then used the same splines to
make the motor noise of a car.(it's on YouTube as MarsCarsII)
I like what you've done! Keep up the good work.
ingo <ing### [at] tagpovrayorg> wrote:
> https://ingoogni.nl/povray/sounds-of-povray/povray-pluck-string/
I'm still amazed at how cool this technique is. That's a pretty good nylon
string sound!
in news:web.60709cb0e8731e1387570eabd4644d08@news.povray.org Robert
McGregor wrote:
> I'm still amazed at how cool this technique is.
All the other (basic) techniques are relative simple, the Karplus Strong
is not just only simple, but also so very elegant. I'm still as amazed by
it as the first time I coded it, probably in the day of basic.
Ingo