POV-Ray : Newsgroups : povray.general : The Sounds of POV-Ray Server Time
28 Mar 2024 09:50:05 EDT (-0400)
  The Sounds of POV-Ray (Message 15 to 24 of 34)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: ingo
Subject: Re: The Sounds of POV-Ray
Date: 3 Apr 2021 02:11:52
Message: <XnsAD015364C6DB6seed7@news.povray.org>
in news:6066f400$1@news.povray.org tth wrote:

> http://la.buvette.org/POV/Tripoteca/about.html
> 

This is nice.

Ingo


Post a reply to this message

From: ingo
Subject: Re: The Sounds of POV-Ray
Date: 4 Apr 2021 11:15:58
Message: <XnsAD02AF9F7B8B1seed7@news.povray.org>
Oscillators:

https://ingoogni.nl/povray/sounds-of-povray/swing-povray-swing/

without sounds as they can be ear piercing and I have to figure out HTML 
to set the player to a low volume.

But you can render the sounds yourself,

Ingo


Post a reply to this message

From: Tor Olav Kristensen
Subject: Re: The Sounds of POV-Ray
Date: 4 Apr 2021 19:20:00
Message: <web.606a4962e8731e13d6f19eb189db30a9@news.povray.org>
ingo <ing### [at] tagpovrayorg> wrote:
> in news:XnsACFFB5D42DEA3seed7@news.povray.org ingo wrote:
>
> > Next up, wave terrain synthesis.
>
> https://ingoogni.nl/povray/sounds-of-povray/the-sound-of-height-fields/
>...

That's intersting!

Good idea to probe the surface in a circular motion so that there are no
discontinuities in the sound wave.

--
Tor Olav
http://subcube.com
https://github.com/t-o-k


Post a reply to this message

From: ingo
Subject: Re: The Sounds of POV-Ray
Date: 5 Apr 2021 14:04:07
Message: <XnsAD03CC268452seed7@news.povray.org>
in news:web.606a4962e8731e13d6f19eb189db30a9@news.povray.org Tor Olav 
Kristensen wrote:

> Good idea to probe the surface in a circular motion so that there are no
> discontinuities in the sound wave.

Properly closed splines also work well,

Ingo


Post a reply to this message

From: ingo
Subject: Re: The Sounds of POV-Ray
Date: 7 Apr 2021 07:38:48
Message: <XnsAD058AD09B51Cseed7@news.povray.org>
in news:XnsACFFA7C775533seed7@news.povray.org ingo wrote:

Here's an other one. Perlin noise and the Klein Bottle.

https://ingoogni.nl/povray/sounds-of-povray/perlin-and-the-bottle/

Ingo

> The last weeks I've been exploring ways to use POV-Ray for sound
> creation.


Post a reply to this message

From: Leroy
Subject: Re: The Sounds of POV-Ray
Date: 7 Apr 2021 18:40:00
Message: <web.606e33cbe8731e13a93e6a71f712fc00@news.povray.org>
ingo <ing### [at] tagpovrayorg> wrote:
> https://ingoogni.nl/povray/sounds-of-povray/the-sound-of-povray/
>
> The last weeks I've been exploring ways to use POV-Ray for sound creation.
> It actaully works quite simple. I put up a first article on it. Very basic
> (the site also). More will follow,
>
> Ingo

Audacity has function 'Sample data import' that I've used to make my own waves.
It is written in a float txt format that makes it eazy to import from POV.
I use POV splines to make a road height field and then used the same splines to
make the motor noise of a car.(it's on YouTube as MarsCarsII)

I like what you've done! Keep up the good work.


Post a reply to this message

From: ingo
Subject: Re: The Sounds of POV-Ray
Date: 8 Apr 2021 01:45:01
Message: <XnsAD064ED2C2787seed7@news.povray.org>
in news:web.606e33cbe8731e13a93e6a71f712fc00@news.povray.org Leroy wrote:

> 'Sample data import'

Didn't know that one, can be useful.
Those martians live dangerously on the wrong side of the road.

Ingo


Post a reply to this message

From: ingo
Subject: Re: The Sounds of POV-Ray
Date: 9 Apr 2021 11:50:19
Message: <XnsAD07B5761E9C5seed7@news.povray.org>
https://ingoogni.nl/povray/sounds-of-povray/povray-pluck-string/

Ingo


Post a reply to this message

From: Robert McGregor
Subject: Re: The Sounds of POV-Ray
Date: 9 Apr 2021 14:30:00
Message: <web.60709cb0e8731e1387570eabd4644d08@news.povray.org>
ingo <ing### [at] tagpovrayorg> wrote:
> https://ingoogni.nl/povray/sounds-of-povray/povray-pluck-string/

I'm still amazed at how cool this technique is. That's a pretty good nylon
string sound!


Post a reply to this message

From: ingo
Subject: Re: The Sounds of POV-Ray
Date: 9 Apr 2021 17:32:37
Message: <XnsAD07EF7E39BCEseed7@news.povray.org>
in news:web.60709cb0e8731e1387570eabd4644d08@news.povray.org Robert 
McGregor wrote:

> I'm still amazed at how cool this technique is.

All the other (basic) techniques are relative simple, the Karplus Strong 
is not just only simple, but also so very elegant. I'm still as amazed by 
it as the first time I coded it, probably in the day of basic.

Ingo


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.