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3 Aug 2024 22:18:53 EDT (-0400)
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From: Zeger Knaepen
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 15:34:12
Message: <3fd78344@news.povray.org>
> Oh yest, it does :)  The scene consist of only 3 objects (I added more
> later, but even without them about 10.000 samples is a must if scene is
> going to have any sense ;)
>
> Anyone quessing what is this scene :> ?

a scene to test caustics with pure radiosity?  I tried it recently with MLPov,
using 16000 samples (I was lazy, so I just added a zero to an older scene :p ),
but even that wasn't enough to give good results :-/

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Rafal 'Raf256' Maj
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 15:49:13
Message: <Xns944DDDEA942A1raf256com@204.213.191.226>
zeg### [at] studentkuleuvenacbe news:3fd78344@news.povray.org

> a scene to test caustics with pure radiosity?  

No (but the idea is quite interesting :) - see next post.

Btw with page is the oryginal MlPov home page?

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Stephen McAvoy
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 17:49:13
Message: <gh8ftv0ht8ol8potdin90b12kln1dgrnk3@4ax.com>
On 10 Dec 2003 15:16:09 -0500, "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:

>Obscure camera box to be precise.

Do you meen a camera obscura?
http://brightbytes.com/cosite/what.html
If so, I am impressed and want to see the end result.

Regards
        Stephen


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From: Zeger Knaepen
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 18:48:00
Message: <3fd7b0b0$1@news.povray.org>
> > a scene to test caustics with pure radiosity?
>
> No (but the idea is quite interesting :) - see next post.

Well, in a way what you're trying to do is more or less the same thing :)

> Btw with page is the oryginal MlPov home page?
Good question, it seems like I accidentally downloaded MLPov 0.81 instead of
0.83 on my new pc, so I doubt I got it from the homepage :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Rafal 'Raf256' Maj
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 19:13:45
Message: <Xns944EC738EB1Araf256com@204.213.191.226>
mcavoys[at]AOLdotCOM news:gh8ftv0ht8ol8potdin90b12kln1dgrnk3@4ax.com

> Do you meen a camera obscura?
> http://brightbytes.com/cosite/what.html

yes

> If so, I am impressed and want to see the end result.

No need to be impressed imho :) just a box{} differenced with cylider{}
placed in some testing environment... last render I did (with 1600 samples) 
took over day on 2.4GHz in 800x600, but I lost the result, I'll render it 
again in free time soon.

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Warp
Subject: Re: >1600 samples radiosity
Date: 11 Dec 2003 10:47:24
Message: <3fd8918b@news.povray.org>
Stephen McAvoy <mcavoys[at]AOLdotCOM> wrote:
> Do you meen a camera obscura?
> http://brightbytes.com/cosite/what.html

  I thought that was called a pinhole camera.

  Well, it could have several names.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Stephen McAvoy
Subject: Re: >1600 samples radiosity
Date: 11 Dec 2003 11:43:35
Message: <hl7htv06vipgepipbtgmk4vg5ta2n344hp@4ax.com>
On 11 Dec 2003 10:47:24 -0500, Warp <war### [at] tagpovrayorg> wrote:

>  I thought that was called a pinhole camera.
>
>  Well, it could have several names.

I'm no expert but I will give an opinion :-}
Some camera obscura(s) were pinhole cameras others had a lens and a mirror. The
later were often rooms on top of a high outlook. (There is one in Edinburgh
which is open to the public)  It relies on the room to be quite dark, not pitch

(about 25 euro cents) 

Regards
        Stephen


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From: GreyBeard
Subject: Re: >1600 samples radiosity
Date: 11 Dec 2003 15:13:21
Message: <3fd8cfe1$1@news.povray.org>
"Stephen McAvoy" <mcavoys[at]AOLdotCOM> wrote in message
news:hl7htv06vipgepipbtgmk4vg5ta2n344hp@4ax.com...

> Some camera obscura(s) were pinhole cameras others had a lens and a
mirror. The
> later were often rooms on top of a high outlook. (There is one in
Edinburgh
> which is open to the public)  It relies on the room to be quite dark, not
pitch

6d
> (about 25 euro cents)
>
Camera Obscura translates to "Dark Chamber".  Most were pinhole types, hole
in one outside wall projected an inverted image agains the back wall.  Most
interesting effect, no focal plane, everything was in as sharp focus as the
aperture of the pinhole would allow, the smaller the better.  Some modern
sun photography and other experiments are being done with variations of the
pinhole now.  With proper pinhole to film lengths it can give quite good
images, and there's no shortage of light.


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From: Rafal 'Raf256' Maj
Subject: Re: >1600 samples radiosity
Date: 11 Dec 2003 15:37:42
Message: <Xns944EDBF602579raf256com@204.213.191.226>
r.b### [at] sbcglobalnet news:3fd8cfe1$1@news.povray.org

> interesting effect, no focal plane, everything was in as sharp focus
> as the aperture of the pinhole would allow, the smaller the better. 
> Some modern 

Exacly. Using 1600 count the hole must be quite big with gives extremly 
strong focal blur.

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: John Oliver
Subject: Re: >1600 samples radiosity
Date: 11 Dec 2003 18:34:50
Message: <3fd8ff1a@news.povray.org>
Stephen McAvoy wrote:

> On 11 Dec 2003 10:47:24 -0500, Warp <war### [at] tagpovrayorg> wrote:
> 
> 
>> I thought that was called a pinhole camera.
>>
>> Well, it could have several names.
> 
> 
> I'm no expert but I will give an opinion :-}
> Some camera obscura(s) were pinhole cameras others had a lens and a mirror. The
> later were often rooms on top of a high outlook. (There is one in Edinburgh
> which is open to the public)  It relies on the room to be quite dark, not pitch

> (about 25 euro cents) 
> 
> Regards
>         Stephen

And a really nice one in San Francisco right down at the water's 
edge (see http://www.giantcamera.com/pages/893224/index.htm )

One of the oldest is in Pompeii (no lens or mirrors of course) where 
a room with an exterior wall is entered from the inner covered 
coutyard.  After dark adaptation you can see the outside scene 
upside down and reversed ... and image chariots rolling past.


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