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Does this make it? We shall see :)
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On Tue, 29 Feb 2000 12:50:28 -0800, cre### [at] belialrenonvus wrote:
>Does this make it? We shall see :)
Nope. Didn't make it. :)
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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On 29 Feb 2000, Ron Parker wrote:
> On Tue, 29 Feb 2000 12:50:28 -0800, cre### [at] belialrenonvus wrote:
> >Does this make it? We shall see :)
>
> Nope. Didn't make it. :)
aw shucks :)
> --
> These are my opinions. I do NOT speak for the POV-Team.
> The superpatch: http://www2.fwi.com/~parkerr/superpatch/
> My other stuff: http://www2.fwi.com/~parkerr/traces.html
>
>
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And welcome to the fun and friendly attitude we have here. Keep your wits
up and your sense of humor sharpened.
Josh
cre### [at] belialrenonvus wrote:
> On 29 Feb 2000, Ron Parker wrote:
>
> > On Tue, 29 Feb 2000 12:50:28 -0800, cre### [at] belialrenonvus wrote:
> > >Does this make it? We shall see :)
> >
> > Nope. Didn't make it. :)
>
> aw shucks :)
>
>
> > --
> > These are my opinions. I do NOT speak for the POV-Team.
> > The superpatch: http://www2.fwi.com/~parkerr/superpatch/
> > My other stuff: http://www2.fwi.com/~parkerr/traces.html
> >
> >
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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On Wed, 1 Mar 2000, Josh English wrote:
> And welcome to the fun and friendly attitude we have here. Keep your wits
> up and your sense of humor sharpened.
>
> Josh
Cool :) It looks like a great place to learn new stuff about
POVRAY.......pondering wether I should upgrade from 3.1e to 3.1g
> cre### [at] belialrenonvus wrote:
>
> > On 29 Feb 2000, Ron Parker wrote:
> >
> > > On Tue, 29 Feb 2000 12:50:28 -0800, cre### [at] belialrenonvus wrote:
> > > >Does this make it? We shall see :)
> > >
> > > Nope. Didn't make it. :)
> >
> > aw shucks :)
> >
> >
> > > --
> > > These are my opinions. I do NOT speak for the POV-Team.
> > > The superpatch: http://www2.fwi.com/~parkerr/superpatch/
> > > My other stuff: http://www2.fwi.com/~parkerr/traces.html
> > >
> > >
>
> --
> Josh English
> eng### [at] spiritonecom
> "May your hopes, dreams, and plans not be destroyed by a few zeros."
>
>
>
>
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Take the dive! Go for mega 0.4........
cre### [at] belialrenonvus wrote:
> Cool :) It looks like a great place to learn new stuff about
> POVRAY.......pondering wether I should upgrade from 3.1e to 3.1g
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On Fri, 3 Mar 2000, Greg M. Johnson wrote:
> Take the dive! Go for mega 0.4........
MegaPOV? heard of it....whats it's features?
>
> cre### [at] belialrenonvus wrote:
>
> > Cool :) It looks like a great place to learn new stuff about
> > POVRAY.......pondering wether I should upgrade from 3.1e to 3.1g
>
>
>
>
>
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ftp://ftp.povray.org/pub/povray/Unofficial/MegaPOV/htmldocs.zip
That html file (~200KB) can give you about the best idea of what all is there,
otherwise you will no doubt get a scattered representation if people say what is
in it.
Bob
<cre### [at] belialrenonvus> wrote in message
news:Pin### [at] belialrenonvus...
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| On Fri, 3 Mar 2000, Greg M. Johnson wrote:
|
| > Take the dive! Go for mega 0.4........
|
| MegaPOV? heard of it....whats it's features?
|
| >
| > cre### [at] belialrenonvus wrote:
| >
| > > Cool :) It looks like a great place to learn new stuff about
| > > POVRAY.......pondering wether I should upgrade from 3.1e to 3.1g
| >
| >
| >
| >
| >
|
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In article
<Pin### [at] belialrenonvus>,
<cre### [at] belialrenonvus> wrote:
> On Fri, 3 Mar 2000, Greg M. Johnson wrote:
>
> > Take the dive! Go for mega 0.4........
>
> MegaPOV? heard of it....whats it's features?
There are too many to list here, but the biggest and most important
ones(in my opinion, anyway) are:
Isosurfaces, which are shapes defined by an arbitrary equation.
Photon mapping, which simulates the way light bounces around the scene
through refraction and reflection. This allows you to have real caustics
and lenses which actually focus light.
Radiosity improvements. Many of the bugs and restrictions of the
official version's radiosity have been removed, and the result is
faster, better quality, and easier to use radiosity.
Media sampling methods. There are two additional ways of sampling media.
These can give better results with fewer samples, which means better
media with much faster rendering.
There is a (complete?) list here: http://nathan.kopp.com/patched.htm
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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Chris Huff wrote:
> Isosurfaces, which are shapes defined by an arbitrary equation.
What happens if you feed it specific equations ?
<g>
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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