On Tue, 29 Jan 2002 22:31:50 -0500, Christopher James Huff wrote:
> Will POV render correctly in the case where the ray exits through a
> water/air surface? For example, looking upward through a glass bowl of
> water?
1.0 air (inside: air)
enter glass
1.5 glass (inside: air glass)
enter water
1.3 water (inside: air glass water)
exit glass
1.3 water (inside: air water)
exit water
1.0 air (inside: air)
I think the answer is yes.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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