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On 28/03/2026 17:41, GioSeregni wrote:
> Thanks, I'll take a look.
> Geometrically, I'm pretty good. The biggest challenge is unraveling PovRay's
> syntax, because it's very rich and doesn't have strict formatting rules. So,
> ...
Yes, I agree, SDL is tricky and sometimes not friendly - this is the
reason why so many people prefer to avoid it.
> the heart of my parser is the construction of its database, in which the various
> 3D formats can enter and exit, rearranging the elements according to the needs
> of each format
In converter, mentioned above, I solved this problem with Three.js.
The following formats are supported now:
Input: obj, fbx, glb, gltf, stl.
Output: glb, gltf, pov.
--
YB
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