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I solved this problem a couple of years ago with my "Portland Burns"
image. The hard drive with all my code died and I can't seem to recreate it.
The idea is to create a texture map that allows for a transition between
two other textures with a transition zone in-between. A quick sketch:
box {
<0, 0, 0>, <1, 1, 0>
texture {
planar
texture_map {
[clock-0.01 Final_Texture ]
[clock-0.01 Transition_Texture ]
[clock Transition_Texture ]
[clock Clear_Texture ]
}}}
But if I scale this texture or add turbulence on the outer texture, the
inner textures are also scaled or transformed.
I swear I had pulled this off before but I can't suss it this time.
Any suggestions?
Josh English
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Op 21-3-2023 om 03:42 schreef Josh English:
> I solved this problem a couple of years ago with my "Portland Burns"
> image. The hard drive with all my code died and I can't seem to recreate
> it.
>
> The idea is to create a texture map that allows for a transition between
> two other textures with a transition zone in-between. A quick sketch:
>
> box {
> <0, 0, 0>, <1, 1, 0>
> texture {
> planar
> texture_map {
> [clock-0.01 Final_Texture ]
> [clock-0.01 Transition_Texture ]
> [clock Transition_Texture ]
> [clock Clear_Texture ]
> }}}
>
> But if I scale this texture or add turbulence on the outer texture, the
> inner textures are also scaled or transformed.
>
> I swear I had pulled this off before but I can't suss it this time.
>
> Any suggestions?
>
> Josh English
Interesting question.
What about warp{} ? I didn't test this but what if you do a first
transformation within a warp statement /before/ the texture_map {} and a
second warp statement /after/ the texture_map{}, reversing somehow your
earlier warp transformation. Somehow, it seems not to make any sense at
all but who knows...
Something else I was thinking was to make those reverse transformations
(within a warp or not by the way) to the inside textures individually,
and then apply the correct transformations to the outside texture? No
idea if that would do what you want...
--
Thomas
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Josh English <Jos### [at] joshuarenglishcom> wrote:
> I solved this problem a couple of years ago with my "Portland Burns"
> image. The hard drive with all my code died and I can't seem to recreate it.
>
> The idea is to create a texture map that allows for a transition between
> two other textures with a transition zone in-between. A quick sketch:
>
> box {
> <0, 0, 0>, <1, 1, 0>
> texture {
> planar
> texture_map {
> [clock-0.01 Final_Texture ]
> [clock-0.01 Transition_Texture ]
> [clock Transition_Texture ]
> [clock Clear_Texture ]
> }}}
>
> But if I scale this texture or add turbulence on the outer texture, the
> inner textures are also scaled or transformed.
>
> I swear I had pulled this off before but I can't suss it this time.
>
> Any suggestions?
>
> Josh English
I generally solve this problem by using a pigment_pattern{} in the outer texture
rather than the pattern directly.
texture {
pigment_pattern {
planar
// apply transformations here
}
texture_map {
[clock-0.01 ...]
}
}
That way your transformations apply to the planar mapping without distorting the
textures inside of the texture_map. I believe you can also apply the
transformations within the body of the outer texture and it will still only
apply to the pigment_pattern without altering your inner textures.
-- Chris R.
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On 3/21/2023 7:13 AM, Chris R wrote:
> Josh English <Jos### [at] joshuarenglishcom> wrote:
>> I solved this problem a couple of years ago with my "Portland Burns"
>> image. The hard drive with all my code died and I can't seem to recreate it.
>>
>> The idea is to create a texture map that allows for a transition between
>> two other textures with a transition zone in-between. A quick sketch:
>>
>> box {
>> <0, 0, 0>, <1, 1, 0>
>> texture {
>> planar
>> texture_map {
>> [clock-0.01 Final_Texture ]
>> [clock-0.01 Transition_Texture ]
>> [clock Transition_Texture ]
>> [clock Clear_Texture ]
>> }}}
>>
>> But if I scale this texture or add turbulence on the outer texture, the
>> inner textures are also scaled or transformed.
>>
>> I swear I had pulled this off before but I can't suss it this time.
>>
>> Any suggestions?
>>
>> Josh English
> I generally solve this problem by using a pigment_pattern{} in the outer texture
> rather than the pattern directly.
>
> texture {
> pigment_pattern {
> planar
> // apply transformations here
> }
> texture_map {
> [clock-0.01 ...]
> }
> }
>
> That way your transformations apply to the planar mapping without distorting the
> textures inside of the texture_map. I believe you can also apply the
> transformations within the body of the outer texture and it will still only
> apply to the pigment_pattern without altering your inner textures.
>
>
>
> -- Chris R.
>
>
I think that's it. It works just like I remembered my Portland Flag
image. For some reason using pigment_pattern in a top level of the
texture definition seems, well, wrong.
Thank you.
-- Josh
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On 3/21/2023 5:38 AM, Thomas de Groot wrote:
> Op 21-3-2023 om 03:42 schreef Josh English:
>> I solved this problem a couple of years ago with my "Portland Burns"
>> image. The hard drive with all my code died and I can't seem to
>> recreate it.
>>
>> The idea is to create a texture map that allows for a transition
>> between two other textures with a transition zone in-between. A quick
>> sketch:
>>
>> box {
>> <0, 0, 0>, <1, 1, 0>
>> texture {
>> planar
>> texture_map {
>> [clock-0.01 Final_Texture ]
>> [clock-0.01 Transition_Texture ]
>> [clock Transition_Texture ]
>> [clock Clear_Texture ]
>> }}}
>>
>> But if I scale this texture or add turbulence on the outer texture,
>> the inner textures are also scaled or transformed.
>>
>> I swear I had pulled this off before but I can't suss it this time.
>>
>> Any suggestions?
>>
>> Josh English
>
> Interesting question.
>
> What about warp{} ? I didn't test this but what if you do a first
> transformation within a warp statement /before/ the texture_map {} and a
> second warp statement /after/ the texture_map{}, reversing somehow your
> earlier warp transformation. Somehow, it seems not to make any sense at
> all but who knows...
>
> Something else I was thinking was to make those reverse transformations
> (within a warp or not by the way) to the inside textures individually,
> and then apply the correct transformations to the outside texture? No
> idea if that would do what you want...
>
I had tried those and they simply didn't work. Chris R has the trick I
had forgotten.
Thanks, though.
Now I can try to move on to the next part of the over-designed project : )
-- Josh
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Op 21/03/2023 om 15:13 schreef Chris R:
> I generally solve this problem by using a pigment_pattern{} in the outer texture
> rather than the pattern directly.
>
Of course! :-)
I seem often to just forget about pigment_pattern{}.
[note to self: have to see shrink... or tattoo shop... toss coin]
--
Thomas
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Josh English <Jos### [at] joshuarenglishcom> wrote:
> On 3/21/2023 7:13 AM, Chris R wrote:
> > Josh English <Jos### [at] joshuarenglishcom> wrote:
> >> I solved this problem a couple of years ago with my "Portland Burns"
> >> image. The hard drive with all my code died and I can't seem to recreate it.
> >>
> >> The idea is to create a texture map that allows for a transition between
> >> two other textures with a transition zone in-between. A quick sketch:
> >>
> >> box {
> >> <0, 0, 0>, <1, 1, 0>
> >> texture {
> >> planar
> >> texture_map {
> >> [clock-0.01 Final_Texture ]
> >> [clock-0.01 Transition_Texture ]
> >> [clock Transition_Texture ]
> >> [clock Clear_Texture ]
> >> }}}
> >>
> >> But if I scale this texture or add turbulence on the outer texture, the
> >> inner textures are also scaled or transformed.
> >>
> >> I swear I had pulled this off before but I can't suss it this time.
> >>
> >> Any suggestions?
> >>
> >> Josh English
> > I generally solve this problem by using a pigment_pattern{} in the outer texture
> > rather than the pattern directly.
> >
> > texture {
> > pigment_pattern {
> > planar
> > // apply transformations here
> > }
> > texture_map {
> > [clock-0.01 ...]
> > }
> > }
> >
> > That way your transformations apply to the planar mapping without distorting the
> > textures inside of the texture_map. I believe you can also apply the
> > transformations within the body of the outer texture and it will still only
> > apply to the pigment_pattern without altering your inner textures.
> >
> >
> >
> > -- Chris R.
> >
> >
>
> I think that's it. It works just like I remembered my Portland Flag
> image. For some reason using pigment_pattern in a top level of the
> texture definition seems, well, wrong.
>
> Thank you.
>
> -- Josh
Think about pigment_pattern as a pattern that uses a pigment to define the
boundaries for the *_map you want to use, rather than a pattern that applies to
pigments and it won't seem so wrong...
-- Chris R.
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