|
|
On 22-9-2018 12:30, Mike Horvath wrote:
> On 9/22/2018 2:41 AM, Thomas de Groot wrote:
>> On 22-9-2018 7:41, Mike Horvath wrote:
> The problem is that I'd have to do this *each time* I define an object
> or perform a transform. Whereas a single keyword at the start of a scene
> or in an INI file would be without worry.
>
Not necessarily, if you can make a union of all right-hand defined
objects, right-hand transformed as necessary, and apply the final
handedness transform to that union. It is far from elegant, I know, but
it should work.
--
Thomas
Post a reply to this message
|
|