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Le 18-09-11 à 12:19, Leroy a écrit :
> Mike Horvath <mik### [at] gmailcom> wrote:
>> On 8/7/2018 5:11 PM, Le_Forgeron wrote:
>>> What about the ancestor of the sky_sphere: a real sphere (0,1) scaled
>>> large enough.
>>>
>>> With no_image, later.
>>>
>>
>> Okay, here is my new sphere:
>>
>>
>> //------------------------------------------------------------------------------
>> sphere
>> {
>> 0, 1
>> pigment
>> {
>> gradient y
>> color_map
>> {
>> [0/4 color srgb (<0.6,0.7,1.0>+1)/2]
>> [3/4 color srgb (<0.0,0.1,0.8>+1)/2]
>> }
>> }
>> finish
>> {
>> diffuse 0
>> ambient 0
>> emission 1
>> reflection 0
>> }
>> scale 2048*16
>> no_image
>> }
>> //------------------------------------------------------------------------------
>>
>>
>> It works fine normally, *but* when I add focal blur, I can still see
>> stuff in the background. E.g.
>>
>>
>> //------------------------------------------------------------------------------
>> camera
>> {
>> orthographic
>> location -z * 4
>> direction +z * 4
>> up +y * 2
>> right +x * 2 * image_width/image_height
>> focal_point <0,0,0>
>> aperture 1/16
>> blur_samples 512
>> confidence 15/16
>> variance 1/256
>> }
>> //------------------------------------------------------------------------------
>>
>>
>> Is this a bug? Is there a workaround?
>>
>>
>> Mike
>
> Just a guess but would hollow in the sky sphere help.
>
>
The absence of hollow is not the issue here. It will only generate a
warning about the camera been inside a non-hollow object and media killing.
It have no effect unless you want to use some media or fog that can't
exist inside a non-hollow object.
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