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On 1/16/2016 4:54 AM, Kenneth wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>> Is there a way to force an override of preconfigured textures and
>> materials of a scene?
>>
>
> I agree, that would be a *really* useful feature in POV-Ray. I've had need of
> something like what you've described; but as Thomas says, the only way at
> present is to (tediously) edit the scene file, then add a #default texture to
> apply to all the objects. Or else pre-plan the entire scene with your final
> results in mind from the very beginning (which, I admit, usually isn't
> practical, when the effect you're looking to create might simply be an
> afterthought or a 'what-if' experiment!)
>
>
>
>
>
Too bad POV does not have a DOM or you could go back and all the
textures using a script.
Mike
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On 18-1-2016 0:00, Kenneth wrote:
> clipka <ano### [at] anonymousorg> wrote:
>
>>
>> There are some differences between explicitly specifying "texture{}",
>> and not specifying any texture at all.
>
> Hmm, I have to admit that my example code (and scheme) were a wee bit too
> simplistic(!), in regards to your various scenarios, which I hadn't thought
> through in any detail :-( I also used really simple colors, and no CSG, so I
> didn't notice the 'hidden errors' in the scheme.
>>
And it learns us to always carefully think out and build our
texture-to-object relationships :-)
--
Thomas
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