POV-Ray : Newsgroups : povray.general : Override textures and materials? Server Time
2 Jun 2024 06:49:53 EDT (-0400)
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From: Mike Horvath
Subject: Re: Override textures and materials?
Date: 17 Jan 2016 19:03:04
Message: <569c2bb8$1@news.povray.org>
On 1/16/2016 4:54 AM, Kenneth wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>> Is there a way to force an override of preconfigured textures and
>> materials of a scene?
>>
>
> I agree, that would be a *really* useful feature in POV-Ray. I've had need of
> something like what you've described; but as Thomas says, the only way at
> present is to (tediously) edit the scene file, then add a #default texture to
> apply to all the objects. Or else pre-plan the entire scene with your final
> results in mind from the very beginning (which, I admit, usually isn't
> practical, when the effect you're looking to create might simply be an
> afterthought or a 'what-if' experiment!)
>
>
>
>
>

Too bad POV does not have a DOM or you could go back and all the 
textures using a script.


Mike


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From: Thomas de Groot
Subject: Re: Override textures and materials?
Date: 18 Jan 2016 03:01:52
Message: <569c9bf0@news.povray.org>
On 18-1-2016 0:00, Kenneth wrote:
> clipka <ano### [at] anonymousorg> wrote:
>
>>
>> There are some differences between explicitly specifying "texture{}",
>> and not specifying any texture at all.
>
> Hmm, I have to admit that my example code (and scheme) were a wee bit too
> simplistic(!), in regards to your various scenarios, which I hadn't thought
> through in any detail  :-(  I also used really simple colors, and no CSG, so I
> didn't notice the 'hidden errors' in the scheme.
>>

And it learns us to always carefully think out and build our 
texture-to-object relationships :-)

-- 
Thomas


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