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Hi,
I heard about cloud rendering, and would like to learn more about it.
If I have a scene to be rendered, or even an entire animation (where the
parsing of one single image takes already over 10 minutes), the cloud
rendering would help me greatly.
How to use such a cloud rendering? Please advise me. Thanks.
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Parsing takes over 10 minutes, rendering takes more than an entire night
-for ONE frame!
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On 22-12-2015 18:31, Sven Littkowski wrote:
> Parsing takes over 10 minutes, rendering takes more than an entire night
> -for ONE frame!
>
I would suggest that you build your scene objects using an external
modeller like Blender. Resulting mesh2 objects render much faster than
traditional POV-Ray constructs.
--
Thomas
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Hi.
I try since over ten, 15 years to learn using modellers, but i find them
way too hard to learn. It is much easier for me, to write out of my mind
the coordinate numbers. Seeing all these numbers and functions, I can
easily imagine the scene. Sounds strange, but that's me. Can't change.
Besides, I wished, I could use modellers and therefore meshes...
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But that does not give me information, if there is something like Cloud
Rendering I can use. :-)
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On 23-12-2015 10:47, Sven Littkowski wrote:
> But that does not give me information, if there is something like Cloud
> Rendering I can use. :-)
>
I don't know. I have heard about render farms from time to time in these
newsgroups here in the past.
--
Thomas
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Sven Littkowski <jam### [at] yahoocom> wrote:
> But that does not give me information, if there is something like Cloud
> Rendering I can use. :-)
Go to http://www.povray.org/search/ and type fastclouds.pov.txt in the Search
field.
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On 12/23/2015 9:47 AM, Sven Littkowski wrote:
> But that does not give me information, if there is something like Cloud
> Rendering I can use. :-)
>
This thread may be of interest.
http://news.povray.org/povray.general/thread/%3Cweb.4fcd1a5e61bffe2de3f6250f0@news.povray.org%3E/
--
Regards
Stephen
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> I try since over ten, 15 years to learn using modellers, but i find them
> way too hard to learn. It is much easier for me, to write out of my mind
> the coordinate numbers. Seeing all these numbers and functions, I can
> easily imagine the scene. Sounds strange, but that's me. Can't change.
Have you ever tried to drive a modeller from a scripting language? You
can write Python scripts to create geometry in Blender, OpenSCAD is
exclusively driven from scripts, and FreeCAD also allows you to drive it
from Python scripts.
Another alternative maybe worth considering, if you are after
animations, is to write a script to drive the GPU in your machine. You
can do some pretty complex stuff in realtime (or near realtime) on
modern GPUs. For examples look up "shadertoy".
> Parsing takes over 10 minutes, rendering takes more than an entire night
> -for ONE frame!
Have you looked down every avenue to optimise the scene? There are
usually a lot of shortcuts and tricks that work to speed up complex scenes.
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I did some optimization to that extend I am knowing, thanks to other
users here. I try to declare each item only one time and then multiply
that declared item if I need it several times. :-)
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