POV-Ray : Newsgroups : povray.general : POV-Ray version 3.7 released Server Time
9 Oct 2026 09:15:22 EDT (-0400)
  POV-Ray version 3.7 released (Message 1 to 22 of 22)  
From: Chris Cason
Subject: POV-Ray version 3.7 released
Date: 8 Nov 2013 04:49:51
Message: <527cb3bf@news.povray.org>
Folks,

After many years of beta-testing, POV-Ray 3.7 has been officially
released. Please see http://www.povray.org/download/ for the final
downloads (which currently are only for Windows).

Source code is released under the AGPL3 and is available via our
github repository: https://github.com/POV-Ray/povray/tree/3.7-stable

Thanks to all the developers, documentation wranglers, beta-testers,
bug reporters, scene authors, contributors and supporters who made
this possible.

regards,

-- Chris Cason
   POV-Ray Team Co-ordinator


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From: Stephen
Subject: Re: POV-Ray version 3.7 released
Date: 8 Nov 2013 05:09:03
Message: <527cb83f$1@news.povray.org>
On 08/11/2013 9:43 AM, Chris Cason wrote:
> Folks,
>
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released. Please see http://www.povray.org/download/ for the final
> downloads (which currently are only for Windows).
>
> Source code is released under the AGPL3 and is available via our
> github repository: https://github.com/POV-Ray/povray/tree/3.7-stable
>
> Thanks to all the developers, documentation wranglers, beta-testers,
> bug reporters, scene authors, contributors and supporters who made
> this possible.
>
> regards,
>
> -- Chris Cason
>     POV-Ray Team Co-ordinator
>

Thank you and everyone concerned with this. :-D

-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: POV-Ray version 3.7 released
Date: 8 Nov 2013 07:14:38
Message: <527cd5ae$1@news.povray.org>
Congratulations and thanks for the year-long dedication of the POV-Team 
for making this possible.

Thomas


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From: scott
Subject: Re: POV-Ray version 3.7 released
Date: 8 Nov 2013 07:58:17
Message: <527cdfe9$1@news.povray.org>
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released.

Brilliant! A big milestone indeed. Thanks to everyone who contributed.


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From: Jim Henderson
Subject: Re: POV-Ray version 3.7 released
Date: 8 Nov 2013 12:03:21
Message: <527d1959@news.povray.org>
On Fri, 08 Nov 2013 20:43:08 +1100, Chris Cason wrote:

> Folks,
> 
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released. Please see http://www.povray.org/download/ for the final
> downloads (which currently are only for Windows).
> 
> Source code is released under the AGPL3 and is available via our github
> repository: https://github.com/POV-Ray/povray/tree/3.7-stable
> 
> Thanks to all the developers, documentation wranglers, beta-testers,
> bug reporters, scene authors, contributors and supporters who made this
> possible.
> 
> regards,
> 
> -- Chris Cason
>    POV-Ray Team Co-ordinator

Congrats on the release, Chris & Team!

Jim


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From: nemesis
Subject: Re: POV-Ray version 3.7 released
Date: 8 Nov 2013 13:20:01
Message: <web.527d2b33289dc950352a052d0@news.povray.org>
Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> Folks,
>
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released. Please see http://www.povray.org/download/ for the final
> downloads (which currently are only for Windows).
>
> Source code is released under the AGPL3 and is available via our
> github repository: https://github.com/POV-Ray/povray/tree/3.7-stable
>
> Thanks to all the developers, documentation wranglers, beta-testers,
> bug reporters, scene authors, contributors and supporters who made
> this possible.
>
> regards,
>
> -- Chris Cason
>    POV-Ray Team Co-ordinator

woohooo!

ready the bottles of champagne, gentleman!

thumbs up


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From: Doctor John
Subject: Re: POV-Ray version 3.7 released
Date: 8 Nov 2013 13:28:29
Message: <527d2d4d@news.povray.org>
On 08/11/13 09:43, Chris Cason wrote:
> Folks,
> 
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released. Please see http://www.povray.org/download/ for the final
> downloads (which currently are only for Windows).
> 
> Source code is released under the AGPL3 and is available via our
> github repository: https://github.com/POV-Ray/povray/tree/3.7-stable
> 
> Thanks to all the developers, documentation wranglers, beta-testers,
> bug reporters, scene authors, contributors and supporters who made
> this possible.
> 
> regards,
> 
> -- Chris Cason
>    POV-Ray Team Co-ordinator
> 

Yeehah!! have just downloaded and compiled it on a vanilla Suse 12.3.

Excellent work, gentlemen

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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From: ingo
Subject: Re: POV-Ray version 3.7 released
Date: 8 Nov 2013 17:31:15
Message: <XnsA272EF441F348seed7@news.povray.org>
in news:527cb3bf@news.povray.org Chris Cason wrote:

Chris, Team,

Thank you!

Due to circumstances I havn't been able to contribute or even follow 
development, I envy your stamina in getting it done. Nice to see it on 
github.

Ingo


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From: Jaime Vives Piqueres
Subject: Re: POV-Ray version 3.7 released
Date: 9 Nov 2013 07:46:16
Message: <527e2e98$1@news.povray.org>
Congrats, and many thanks, guys... your toughness is awesome (special 
thanks to Chris for his almost "lifelong" devotion to POV-Ray).

Well, I think this is worth a comeback from semi-retirement... and a 
bunch of celebration renders!

--
Jaime


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From: Nekar Xenos
Subject: Re: POV-Ray version 3.7 released
Date: 9 Nov 2013 12:30:05
Message: <op.w6alkascufxv4h@xena>
On Fri, 08 Nov 2013 20:19:31 +0200, nemesis <nam### [at] gmailcom> wrote:


> woohooo!
>
You took the words right out of my mouth!

-- 
-Nekar Xenos-


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From: MichaelJF
Subject: Re: POV-Ray version 3.7 released
Date: 9 Nov 2013 13:30:01
Message: <web.527e7f24289dc950c0e1b0820@news.povray.org>
Sorry, I think that I have to play a little bit the devils advocat here. Yes, we
have a new release number now. I think it is only by decisíon to have a new
number now. For example the +c issue is not solved as stated. Thomas and I has
found problemns  with it
(http://news.povray.org/povray.binaries.images/thread/%3C5239bc36%40news.povray.org%3E/)
never addressed by the three Christophs developing POV, but only ignored. For me
this is only RC 8, but not an final solution,

Best regards,
Michael


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From: Stephen
Subject: Re: POV-Ray version 3.7 released
Date: 9 Nov 2013 14:23:05
Message: <527e8b99$1@news.povray.org>
On 08/11/2013 10:09 AM, Stephen wrote:
>
> Thank you and everyone concerned with this. :-D

Oops! I got an exception and a crash when running Tim Nikias'a LSSM file 
lssm_wlk.pov, from http://www.nolights.de/downloads.html#lssm

If you did not get the dump, I still have the files.

Sorry. :-(

BTW I changed nothing in the file, not even using a #version statement.
And I did run flow.pov okay.

-- 
Regards
     Stephen


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From: clipka
Subject: Re: POV-Ray version 3.7 released
Date: 10 Nov 2013 08:31:41
Message: <527f8abd@news.povray.org>
Am 09.11.2013 19:29, schrieb MichaelJF:
> Sorry, I think that I have to play a little bit the devils advocat here. Yes, we
> have a new release number now. I think it is only by decisíon to have a new
> number now. For example the +c issue is not solved as stated. Thomas and I has
> found problemns  with it
>
(http://news.povray.org/povray.binaries.images/thread/%3C5239bc36%40news.povray.org%3E/)
> never addressed by the three Christophs developing POV, but only ignored. For me
> this is only RC 8, but not an final solution,

Reports of the +C bug appeared only a short time ago, while we had 
already begun the last preparations for the actual release (which had 
virtually nothing to do with changes to the code; stuff like making the 
switch to the new license, setting up the Git repository, and other such 
stuff).

It seems that in this last phase, povray.beta-test hasn't been read by 
any of the developers on a regular basis, so we weren't even aware of 
these +C artifacts and their severity; from what I see now they would 
indeed have warranted halting the release process.

It should be mentioned that while povray.beta-test is a good place to 
discuss /suspected/ issues, the most reliable way of communicating 
/identified/ issues is via http://bugs.povray.org. New entries there 
trigger an email to the members of the dev team.


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From: Thomas de Groot
Subject: Re: POV-Ray version 3.7 released
Date: 10 Nov 2013 10:07:34
Message: <527fa136$1@news.povray.org>
On 10-11-2013 14:31, clipka wrote:
> Reports of the +C bug appeared only a short time ago, while we had
> already begun the last preparations for the actual release (which had
> virtually nothing to do with changes to the code; stuff like making the
> switch to the new license, setting up the Git repository, and other such
> stuff).
>
> It seems that in this last phase, povray.beta-test hasn't been read by
> any of the developers on a regular basis, so we weren't even aware of
> these +C artifacts and their severity; from what I see now they would
> indeed have warranted halting the release process.
>
> It should be mentioned that while povray.beta-test is a good place to
> discuss /suspected/ issues, the most reliable way of communicating
> /identified/ issues is via http://bugs.povray.org. New entries there
> trigger an email to the members of the dev team.
>

Yes, I forgot to file a bug report indeed, so I take the blunt impact of 
the responsibility :-)

I shall try to reproduce the problem. However, I have not noticed it in 
any of my later renders, since my mention of it. So, it may be fairly 
difficult to do, especially to make it reproducible. :-(

Thomas


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From: Thomas de Groot
Subject: Re: POV-Ray version 3.7 released
Date: 10 Nov 2013 10:26:16
Message: <527fa598$1@news.povray.org>
OK.

Something very simple to do:

1. take the woodbox.pov scene;
2. add a radiosity block;
3. uncomment the area lights;
4. start render and stop when some part of the image is ready;
5. add +c;
6. restart render and watch if problem occurs at the boundary between 
already rendered image and newly parsed one;
7. if not, stop render and repeat process until problem appears.

Thomas


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From: Stephen Klebs
Subject: Re: POV-Ray version 3.7 released
Date: 10 Nov 2013 12:05:01
Message: <web.527fbbdb289dc95086104bb60@news.povray.org>
Thank you. What a beautiful masterpiece of code.


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From: Paolo Gibellini
Subject: Re: POV-Ray version 3.7 released
Date: 11 Nov 2013 04:11:04
Message: <52809f28$1@news.povray.org>
>Chris Cason  on date 08/11/2013 10.43 wrote:
> Folks,
>
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released.

Great!
Thank you to you and all the POV-team!
Paolo


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From: Bill Pragnell
Subject: Re: POV-Ray version 3.7 released
Date: 11 Nov 2013 14:05:01
Message: <web.52812924289dc9507d3dc63a0@news.povray.org>
Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released. Please see http://www.povray.org/download/ for the final
> downloads (which currently are only for Windows).

Marvellous!

> Thanks to all the developers, documentation wranglers, beta-testers,
> bug reporters, scene authors, contributors and supporters who made
> this possible.

Seconded and thirded. I think this calls for a bit of celebratory POVing :D

Bill


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From: MichaelJF
Subject: Re: POV-Ray version 3.7 released
Date: 12 Nov 2013 14:25:01
Message: <web.52828039289dc950e2c217d30@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 10-11-2013 14:31, clipka wrote:
> > Reports of the +C bug appeared only a short time ago, while we had
> > already begun the last preparations for the actual release (which had
> > virtually nothing to do with changes to the code; stuff like making the
> > switch to the new license, setting up the Git repository, and other such
> > stuff).
> >
> > It seems that in this last phase, povray.beta-test hasn't been read by
> > any of the developers on a regular basis, so we weren't even aware of
> > these +C artifacts and their severity; from what I see now they would
> > indeed have warranted halting the release process.
> >
> > It should be mentioned that while povray.beta-test is a good place to
> > discuss /suspected/ issues, the most reliable way of communicating
> > /identified/ issues is via http://bugs.povray.org. New entries there
> > trigger an email to the members of the dev team.
> >
>
> Yes, I forgot to file a bug report indeed, so I take the blunt impact of
> the responsibility :-)
>
> I shall try to reproduce the problem. However, I have not noticed it in
> any of my later renders, since my mention of it. So, it may be fairly
> difficult to do, especially to make it reproducible. :-(
>
> Thomas

Sometimes I'm a bit fast with nitpicking I fear. But in the first discussion
about this problem Chris Cason himself stated that this issue would be a main
obstacle to release 3.7 finally. I could have filed a bug report too, so Thomas
is not the only one to be blamed. On the other side, playing more and more with
the new additions to the Windows editor, e.g. having a texture menu with
pictures and so on (may be I have not noticed that earlier, but I think this is
new) and all the other additions from 3.6 to 3.7 (sslt e.g.) I now think, that a
final release is suited. I don't apologize for my first opinion - since one
cannot apologize for an opinion - but I changed my opinion now, playing around
with this wonderful version.

Best regards,
Michael


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From: clipka
Subject: Re: POV-Ray version 3.7 released
Date: 12 Nov 2013 16:59:22
Message: <5282a4ba$1@news.povray.org>
Am 12.11.2013 20:23, schrieb MichaelJF:

> Sometimes I'm a bit fast with nitpicking I fear. But in the first discussion
> about this problem Chris Cason himself stated that this issue would be a main
> obstacle to release 3.7 finally.

Indeed. And we wouldn't have done a final release if we hadn't thought 
it fixed for good.

As a matter of fact we /did/ fix the problem reported back then: 
Yet-unrendered blocks sometimes being skipped when continuing any kind 
of render. What cropped up now was instead already-rendered blocks being 
overwritten with single-colored blocks when continuing radiosity 
renders. Though it would take a slow-rendering scene to notice the 
difference.

> I could have filed a bug report too, so Thomas
> is not the only one to be blamed. On the other side, playing more and more with
> the new additions to the Windows editor, e.g. having a texture menu with
> pictures and so on (may be I have not noticed that earlier, but I think this is
> new) and all the other additions from 3.6 to 3.7 (sslt e.g.) I now think, that a
> final release is suited. I don't apologize for my first opinion - since one
> cannot apologize for an opinion - but I changed my opinion now, playing around
> with this wonderful version.

Glad to hear that :-)


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From: Christian Froeschlin
Subject: Re: POV-Ray version 3.7 released
Date: 12 Nov 2013 20:12:12
Message: <5282d1ec$1@news.povray.org>
Congrats!


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From: And
Subject: Re: POV-Ray version 3.7 released
Date: 13 Nov 2013 21:40:00
Message: <web.52843709289dc9504e854a8d0@news.povray.org>
Congratulations !!
Like it!


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From: William F Pokorny
Subject: Re: POV-Ray version 3.7 released
Date: 8 Dec 2013 08:07:02
Message: <52a46ef6$1@news.povray.org>
On 11/08/2013 04:43 AM, Chris Cason wrote:
> Folks,
>
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released.
> -- Chris Cason
>     POV-Ray Team Co-ordinator
>
Great! Thank you all.


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From: Nicolas Alvarez
Subject: Re: POV-Ray version 3.7 released
Date: 7 Mar 2014 15:30:45
Message: <531a2c75@news.povray.org>
Chris Cason wrote:
> Source code is released under the AGPL3 and is available via our
> github repository: https://github.com/POV-Ray/povray/tree/3.7-stable

Is this Git repository now the official and canonical repository, or do the 
main developers still use a private Perforce repo?


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From: Chris Cason
Subject: Re: POV-Ray version 3.7 released
Date: 7 Mar 2014 15:40:09
Message: <531a2ea9@news.povray.org>
On 8/03/2014 07:30, Nicolas Alvarez wrote:
> Chris Cason wrote:
>> Source code is released under the AGPL3 and is available via our
>> github repository: https://github.com/POV-Ray/povray/tree/3.7-stable
> 
> Is this Git repository now the official and canonical repository, or do the 
> main developers still use a private Perforce repo?

It should be considered canonical. We still use perforce but are
mulling moving away from it and going directly to git. In any event,
anything we officially release will be placed onto github.

-- Chris


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From: Nicolas Alvarez
Subject: Re: POV-Ray version 3.7 released
Date: 7 Mar 2014 16:26:34
Message: <531a398a@news.povray.org>
Chris Cason wrote:
> On 8/03/2014 07:30, Nicolas Alvarez wrote:
>> Chris Cason wrote:
>>> Source code is released under the AGPL3 and is available via our
>>> github repository: https://github.com/POV-Ray/povray/tree/3.7-stable
>> 
>> Is this Git repository now the official and canonical repository, or do
>> the main developers still use a private Perforce repo?
> 
> It should be considered canonical. We still use perforce but are
> mulling moving away from it and going directly to git. In any event,
> anything we officially release will be placed onto github.

Are you going to convert the Perforce history to Git? There's a git-p4 tool 
bundled with Git. I haven't tried it (as I never used Perforce), but it 
seems like it'd work :)


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From: Chris Cason
Subject: Re: POV-Ray version 3.7 released
Date: 7 Mar 2014 16:34:15
Message: <531a3b57$1@news.povray.org>
On 8/03/2014 08:26, Nicolas Alvarez wrote:
> Are you going to convert the Perforce history to Git? There's a git-p4 tool 
> bundled with Git. I haven't tried it (as I never used Perforce), but it 
> seems like it'd work :)

We looked at using the perforce git-fusion tool to sync the two repos
but it's not going to do it for us. We could look at git-p4 but that
would probably require us to make a new git repo, which I'd like to
avoid as we already pointed folks at the old one.

That said it would be good to get the history in, that's for sure.

-- Chris


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