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26 Nov 2024 07:34:49 EST (-0500)
  light_group question (Message 1 to 6 of 6)  
From: Jim Holsenback
Subject: light_group question
Date: 3 Apr 2011 13:42:36
Message: <4d98b18c$1@news.povray.org>
Am I wrong to expect a light_source that's been included in a 
light_group to interact with scattering media? Also I've noticed in the 
scene stats that it's reporting one less light source when it's included 
as part of a light_group ... wuz up wid dat?


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From: Alain
Subject: Re: light_group question
Date: 3 Apr 2011 17:55:08
Message: <4d98ecbc@news.povray.org>

> Am I wrong to expect a light_source that's been included in a
> light_group to interact with scattering media? Also I've noticed in the
> scene stats that it's reporting one less light source when it's included
> as part of a light_group ... wuz up wid dat?

Light from a light_group will only illuminate scattering media that is 
part of it's group, BUT, the absorbtion from such media will affect the 
light even if it's not in the light_group.




Alain


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From: Jim Holsenback
Subject: Re: light_group question
Date: 4 Apr 2011 06:11:46
Message: <4d999962$1@news.povray.org>
On 04/03/2011 06:55 PM, Alain wrote:

>> Am I wrong to expect a light_source that's been included in a
>> light_group to interact with scattering media? Also I've noticed in the
>> scene stats that it's reporting one less light source when it's included
>> as part of a light_group ... wuz up wid dat?
>
> Light from a light_group will only illuminate scattering media that is
> part of it's group, BUT, the absorbtion from such media will affect the
> light even if it's not in the light_group.

ah ... thanks the one thing I didn't try. I didn't see anything in the 
docs, so I'll double check and make an addition if I come up empty handed.


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From: Jim Holsenback
Subject: Re: light_group question
Date: 4 Apr 2011 09:10:23
Message: <4d99c33f$1@news.povray.org>
On 04/04/2011 07:11 AM, Jim Holsenback wrote:
> On 04/03/2011 06:55 PM, Alain wrote:

>>> Am I wrong to expect a light_source that's been included in a
>>> light_group to interact with scattering media? Also I've noticed in the
>>> scene stats that it's reporting one less light source when it's included
>>> as part of a light_group ... wuz up wid dat?
>>
>> Light from a light_group will only illuminate scattering media that is
>> part of it's group, BUT, the absorbtion from such media will affect the
>> light even if it's not in the light_group.
>
> ah ... thanks the one thing I didn't try. I didn't see anything in the
> docs, so I'll double check and make an addition if I come up empty handed.
>

Didn't see anything, so this section:
http://wiki.povray.org/content/Documentation:Reference_Section_6.1#Scattering

now has a referral (at the bottom) back to the Light Groups section were 
I reworked that section to include the caveat.


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From: Alain
Subject: Re: light_group question
Date: 4 Apr 2011 14:19:30
Message: <4d9a0bb2$1@news.povray.org>

> On 04/04/2011 07:11 AM, Jim Holsenback wrote:
>> On 04/03/2011 06:55 PM, Alain wrote:

>>>> Am I wrong to expect a light_source that's been included in a
>>>> light_group to interact with scattering media? Also I've noticed in the
>>>> scene stats that it's reporting one less light source when it's
>>>> included
>>>> as part of a light_group ... wuz up wid dat?
>>>
>>> Light from a light_group will only illuminate scattering media that is
>>> part of it's group, BUT, the absorbtion from such media will affect the
>>> light even if it's not in the light_group.
>>
>> ah ... thanks the one thing I didn't try. I didn't see anything in the
>> docs, so I'll double check and make an addition if I come up empty
>> handed.
>>
>
> Didn't see anything, so this section:
> http://wiki.povray.org/content/Documentation:Reference_Section_6.1#Scattering
>
>
> now has a referral (at the bottom) back to the Light Groups section were
> I reworked that section to include the caveat.

There is nothing that say that specificaly, but, we do know that a 
light_source don't illuminate ANYTHING outside of it's group. So, we can 
deduct that it won't illuminate any scattering media that is not 
included in the group.

Likewise, if some object is between the grouped light_source and an 
object from the group, that outside object WILL cast a shadow on the 
object in the group.
 From that, we can deduct that both absorbing media and scattering media 
will also atenuate the light, and cause some shadowing.

Again, the documentation don't mention it explicitely in relation with 
media, but consticency demands it to be that way.



Alain


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From: Jim Holsenback
Subject: Re: light_group question
Date: 5 Apr 2011 03:51:32
Message: <4d9aca04@news.povray.org>
On 04/04/2011 03:19 PM, Alain wrote:

>> On 04/04/2011 07:11 AM, Jim Holsenback wrote:
>>> On 04/03/2011 06:55 PM, Alain wrote:

>>>>> Am I wrong to expect a light_source that's been included in a
>>>>> light_group to interact with scattering media? Also I've noticed in
>>>>> the
>>>>> scene stats that it's reporting one less light source when it's
>>>>> included
>>>>> as part of a light_group ... wuz up wid dat?
>>>>
>>>> Light from a light_group will only illuminate scattering media that is
>>>> part of it's group, BUT, the absorbtion from such media will affect the
>>>> light even if it's not in the light_group.
>>>
>>> ah ... thanks the one thing I didn't try. I didn't see anything in the
>>> docs, so I'll double check and make an addition if I come up empty
>>> handed.
>>>
>>
>> Didn't see anything, so this section:
>> http://wiki.povray.org/content/Documentation:Reference_Section_6.1#Scattering
>>
>>
>>
>> now has a referral (at the bottom) back to the Light Groups section were
>> I reworked that section to include the caveat.
>
> There is nothing that say that specificaly, but, we do know that a
> light_source don't illuminate ANYTHING outside of it's group. So, we can
> deduct that it won't illuminate any scattering media that is not
> included in the group.
>
> Likewise, if some object is between the grouped light_source and an
> object from the group, that outside object WILL cast a shadow on the
> object in the group.
>  From that, we can deduct that both absorbing media and scattering media
> will also atenuate the light, and cause some shadowing.
>
> Again, the documentation don't mention it explicitely in relation with
> media, but consticency demands it to be that way.

I guess it just wasn't that obvious to me at first, so I guess there's 
now harm in the addition I've made ... LOL no need to rub it in ;-)


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