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I'm trying to construct a shape that is equivalent to a cone with a
circular base and an elliptical top. I've managed to create a mesh with
this shape, but was wondering if there's a way to create a normal solid,
non-mesh version too. Thanks.
--
http://isometricland.com
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SharkD <pos### [at] gmailcom> wrote:
> I'm trying to construct a shape that is equivalent to a cone with a
> circular base and an elliptical top. I've managed to create a mesh with
> this shape, but was wondering if there's a way to create a normal solid,
> non-mesh version too. Thanks.
Meshes can be made solid, but there's a quartic primitive with that
shape available in the standard libraries. Check Supercone here:
http://wiki.povray.org/content/Documentation:Reference_Section_7.3#shapes.inc
--
- Warp
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On 6/17/2010 11:58 AM, Warp wrote:
> Meshes can be made solid, but there's a quartic primitive with that
> shape available in the standard libraries. Check Supercone here:
>
> http://wiki.povray.org/content/Documentation:Reference_Section_7.3#shapes.inc
>
Awesome, thanks! But is this one of those shapes that bring render times
to a crawl? (I'm thinking isosurfaces and parametric surfaces here.)
--
http://isometricland.com
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SharkD <pos### [at] gmailcom> wrote:
> On 6/17/2010 11:58 AM, Warp wrote:
> > Meshes can be made solid, but there's a quartic primitive with that
> > shape available in the standard libraries. Check Supercone here:
> >
> > http://wiki.povray.org/content/Documentation:Reference_Section_7.3#shapes.inc
> >
> Awesome, thanks! But is this one of those shapes that bring render times
> to a crawl? (I'm thinking isosurfaces and parametric surfaces here.)
No, it's pretty fast to render (although a mesh will probably render
even faster).
--
- Warp
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