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Hello everybody,
Sculptris is a great new free sculpting tool currently in the alpha
stage of development. In some ways it is already better than Blender's
sculpting tools.
From DrPetter's homepage:
"This is a work-in-progress sculpting tool that I've been developing
since early December 2009. Its main feature is dynamic mesh tesselation
that will provide additional detail where necessary, without the user
needing to worry about it."
What this means is that you won't have to select regions and subdivide
to get more detail. You won't be stuck with too much detail either,
since there is a painting tool for reducing the poly count in local regions.
There are several shaders you can choose from, so you won't have to
sculpt under poor lighting conditions.
There are many tools to choose from. There are tools for
adding/subtracting, inflating/deflating, pinching/unconstricting,
smoothing, reducing detail, flattening/undulating (you can make
brain-like surfaces this way), creasing, transforming and grabbing. You
can mirror all brushes (useful for modeling heads), work in a wireframe
view, and use masks. The new version even appears to support tablet
sensitivity.
The obj export is sometimes a little buggy. In alpha 2, I was unable to
export a model to a format usable in other apps... but it doesn't happen
with all meshes.
DrPetter had originally intended to keep the program as freeware. I
think he will continue to do so, with the option of donating to support
his cause.
Here's the link:
http://www.drpetter.se/project_sculpt.html
Give it a try, and give him some encouraging words, why don't you?
Sam
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stbenge wrote:
> DrPetter had originally intended to keep the program as freeware. I
> think he will continue to do so, with the option of donating to support
> his cause.
From DrPetter's forum
(http://drpetter.proboards.com/index.cgi?board=sculptris&action=display&thread=93):
"I have no solid plans yet, but have been thinking about a kind of
donation-based system. Basically I'd like people to be able to pay what
makes sense for them - a hobby user who will only play around a little
bit might not want to spend more than $10, while a professional artist
could possibly invest $100 and maybe get some personal support for added
value.
It's not in my interest to deny anyone access to the application, but I
do need money to keep doing what I do, and something like this seems
like it could work out reasonably well. I will also have some form of
free version that anyone can download and try."
So it will probably cost you something when it's past the alpha stage.
It will still be worth it, I think, for hobbyists like us who don't make
money from our rendered images :)
Sam
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stbenge wrote:
> Hello everybody,
>
> Sculptris is a great new free sculpting tool currently in the alpha
> stage of development. In some ways it is already better than Blender's
> sculpting tools.
Looks very similar to older versions of Zbrush at this point. Worth a
couple dollars if it works the way his videos show.
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stbenge <UN### [at] hotmailcom> wrote:
>
> Here's the link:
> http://www.drpetter.se/project_sculpt.html
>
> Give it a try, and give him some encouraging words, why don't you?
>
> Sam
Thanks for the link!
I just tried it for half an hour or so and it seems very inuitive and promising.
Sort of like the Blender sculpt feature but maybe better. I especially like that
feature that everything is done symmetrical(which could also be switched off I
think).
I guess Blender can do this too but I hadn't have the energy to search all the
menus ... .
I'm planning to model some classic alien creature with sculptris and see how far
I'll come ...
Best regards,
Simone
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mone wrote:
> stbenge <UN### [at] hotmailcom> wrote:
>> Here's the link:
>> http://www.drpetter.se/project_sculpt.html
>
> Thanks for the link!
Sure! It pays to visit the Blender Artists Forums occasionally ;)
> I just tried it for half an hour or so and it seems very inuitive and promising.
> Sort of like the Blender sculpt feature but maybe better. I especially like that
> feature that everything is done symmetrical(which could also be switched off I
> think).
> I guess Blender can do this too but I hadn't have the energy to search all the
> menus ... .
You can go into sculpt mode and then either:
1) Press 'n' to bring up the pop-up menu, go to Symmetry and press X, Y
or Z.
2) Go the the Editing field (F9), go to the Sculpt tab, go to Symmetry
and press X, Y or Z.
> I'm planning to model some classic alien creature with sculptris and see how far
> I'll come ...
Good luck Simone!
Sam
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stbenge <UN### [at] hotmailcom> wrote:
> mone wrote:
> > stbenge <UN### [at] hotmailcom> wrote:
> >> Here's the link:
> >> http://www.drpetter.se/project_sculpt.html
>
> You can go into sculpt mode and then either:
> 1) Press 'n' to bring up the pop-up menu, go to Symmetry and press X, Y
> or Z.
> 2) Go the the Editing field (F9), go to the Sculpt tab, go to Symmetry
> and press X, Y or Z.
There are the buttons, I seem to have overlooked them.
> > I'm planning to model some classic alien creature with sculptris and see how far
> > I'll come ...
>
> Good luck Simone!
Thanks!
Maybe I will post it at the povray.images, but only if it looks good.
Simone
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