POV-Ray : Newsgroups : povray.general : Major speed improvements Server Time
26 Nov 2024 18:42:38 EST (-0500)
  Major speed improvements (Message 1 to 2 of 2)  
From: some yahoo
Subject: Major speed improvements
Date: 11 Feb 2010 01:56:12
Message: <4b73aa0c$1@news.povray.org>
I found the cause of my speed issues with the clones/reactor room scene

I had taken regular antialiasing

Antialias=On
Antialias_Threshold=0.1
Sampling_Method=1
Antialias_Depth=5

and - in an effort to improve it, set it to...

Antialias=On
Antialias_Threshold=0.001
Sampling_Method=2
Antialias_Depth=5

This resulted in a *lot* of rays.

Sampling method 1 would yield 25 samples, whereas method 2 would be a 
maximum of 1089 samples.  And no amount of optimizing my media would 
take that any lower.

See here.

http://www.povray.org/documentation/view/3.6.1/223/


Post a reply to this message

From: Warp
Subject: Re: Major speed improvements
Date: 11 Feb 2010 10:31:42
Message: <4b7422de@news.povray.org>
some_yahoo <no### [at] waycom> wrote:
> Sampling method 1 would yield 25 samples, whereas method 2 would be a 
> maximum of 1089 samples.  And no amount of optimizing my media would 
> take that any lower.

  The idea with method 2 is that, while method 1 always sends a fixed amount
of samples (when the antialiasing threshold is reached), method 2 sends more
samples adaptively as needed, thus resulting in a better antialiasing
quality. If you wanted to reach the same antialiasing quality with method 1,
it would have to send a lot more rays than method 2 (because method 1 is not
adaptive).

  Which method is best suited depends on the scene. Sometimes simply using
method 2 with otherwise default antialiasing settings results in a much
higher-quality antialiasing than with method 1, without considerable increase
in rendering time (and, as said, to achieve the same visual quality with
method 1 a lot more samples would be needed, increasing the rendering time
significantly).

-- 
                                                          - Warp


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.