You know, an object-to-mesh2 ability in the next version of Povray would be
nice. BTW, what's the walking triangle algorithm? I can't find a good
description of it.
From: Le Forgeron
Subject: Re: How do you convert POV-Ray CSG shapes into other 3D formats?
Date: 23 Mar 2010 06:05:08
Message: <4ba89254@news.povray.org>
jhu a écrit :
> You know, an object-to-mesh2 ability in the next version of Povray would be> nice. BTW, what's the walking triangle algorithm? I can't find a good> description of it.
Would you rather use an empty glass-bottle of beer or a old shoe to nail
a nail in a set of planks ?
what is the exact interest of transforming to mesh ?
"jhu" <nomail@nomail> wrote:
> BTW, what's the walking triangle algorithm? I can't find a good> description of it.
I don't know anything about it, but I think it's called 'marching triangle'
algorithm. A search on Google pulled up a bunch of sites.
Ken
From: Warp
Subject: Re: How do you convert POV-Ray CSG shapes into other 3D formats?
Date: 23 Mar 2010 11:51:54
Message: <4ba8e39a@news.povray.org>
Le_Forgeron <lef### [at] freefr> wrote:
> what is the exact interest of transforming to mesh ?
Rendering speed, free transformations (at vertex level, at least),
conversion to other formats.
--
- Warp